godot/scene/resources/world.cpp
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00

338 lines
11 KiB
C++

/*************************************************************************/
/* world.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world.h"
#include "core/math/camera_matrix.h"
#include "core/math/octree.h"
#include "scene/3d/camera.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/scene_string_names.h"
struct SpatialIndexer {
Octree<VisibilityNotifier> octree;
struct NotifierData {
AABB aabb;
OctreeElementID id;
};
Map<VisibilityNotifier *, NotifierData> notifiers;
struct CameraData {
Map<VisibilityNotifier *, uint64_t> notifiers;
};
Map<Camera *, CameraData> cameras;
enum {
VISIBILITY_CULL_MAX = 32768
};
Vector<VisibilityNotifier *> cull;
bool changed;
uint64_t pass;
uint64_t last_frame;
void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
changed = true;
}
void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
if (E->get().aabb == p_rect) {
return;
}
E->get().aabb = p_rect;
octree.move(E->get().id, E->get().aabb);
changed = true;
}
void _notifier_remove(VisibilityNotifier *p_notifier) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
octree.erase(E->get().id);
notifiers.erase(p_notifier);
List<Camera *> removed;
for (Map<Camera *, CameraData>::Element *F = cameras.front(); F; F = F->next()) {
Map<VisibilityNotifier *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
if (G) {
F->get().notifiers.erase(G);
removed.push_back(F->key());
}
}
while (!removed.empty()) {
p_notifier->_exit_camera(removed.front()->get());
removed.pop_front();
}
changed = true;
}
void _add_camera(Camera *p_camera) {
ERR_FAIL_COND(cameras.has(p_camera));
CameraData vd;
cameras[p_camera] = vd;
changed = true;
}
void _update_camera(Camera *p_camera) {
Map<Camera *, CameraData>::Element *E = cameras.find(p_camera);
ERR_FAIL_COND(!E);
changed = true;
}
void _remove_camera(Camera *p_camera) {
ERR_FAIL_COND(!cameras.has(p_camera));
List<VisibilityNotifier *> removed;
for (Map<VisibilityNotifier *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
removed.push_back(E->key());
}
while (!removed.empty()) {
removed.front()->get()->_exit_camera(p_camera);
removed.pop_front();
}
cameras.erase(p_camera);
}
void _update(uint64_t p_frame) {
if (p_frame == last_frame) {
return;
}
last_frame = p_frame;
if (!changed) {
return;
}
for (Map<Camera *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
pass++;
Camera *c = E->key();
Vector<Plane> planes = c->get_frustum();
int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
VisibilityNotifier **ptr = cull.ptrw();
List<VisibilityNotifier *> added;
List<VisibilityNotifier *> removed;
for (int i = 0; i < culled; i++) {
//notifiers in frustum
Map<VisibilityNotifier *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
if (!H) {
E->get().notifiers.insert(ptr[i], pass);
added.push_back(ptr[i]);
} else {
H->get() = pass;
}
}
for (Map<VisibilityNotifier *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
if (F->get() != pass) {
removed.push_back(F->key());
}
}
while (!added.empty()) {
added.front()->get()->_enter_camera(E->key());
added.pop_front();
}
while (!removed.empty()) {
E->get().notifiers.erase(removed.front()->get());
removed.front()->get()->_exit_camera(E->key());
removed.pop_front();
}
}
changed = false;
}
SpatialIndexer() {
pass = 0;
last_frame = 0;
changed = false;
cull.resize(VISIBILITY_CULL_MAX);
}
};
void World::_register_camera(Camera *p_camera) {
#ifndef _3D_DISABLED
indexer->_add_camera(p_camera);
#endif
}
void World::_update_camera(Camera *p_camera) {
#ifndef _3D_DISABLED
indexer->_update_camera(p_camera);
#endif
}
void World::_remove_camera(Camera *p_camera) {
#ifndef _3D_DISABLED
indexer->_remove_camera(p_camera);
#endif
}
void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
#endif
}
void World::_remove_notifier(VisibilityNotifier *p_notifier) {
#ifndef _3D_DISABLED
indexer->_notifier_remove(p_notifier);
#endif
}
void World::_update(uint64_t p_frame) {
#ifndef _3D_DISABLED
indexer->_update(p_frame);
#endif
}
RID World::get_space() const {
return space;
}
RID World::get_scenario() const {
return scenario;
}
void World::set_environment(const Ref<Environment> &p_environment) {
if (environment == p_environment) {
return;
}
environment = p_environment;
if (environment.is_valid()) {
VS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
} else {
VS::get_singleton()->scenario_set_environment(scenario, RID());
}
emit_changed();
}
Ref<Environment> World::get_environment() const {
return environment;
}
void World::set_fallback_environment(const Ref<Environment> &p_environment) {
if (fallback_environment == p_environment) {
return;
}
fallback_environment = p_environment;
if (fallback_environment.is_valid()) {
VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
} else {
VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
}
emit_changed();
}
Ref<Environment> World::get_fallback_environment() const {
return fallback_environment;
}
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
}
void World::get_camera_list(List<Camera *> *r_cameras) {
for (Map<Camera *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
r_cameras->push_back(E->key());
}
}
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
}
World::World() {
space = RID_PRIME(PhysicsServer::get_singleton()->space_create());
scenario = RID_PRIME(VisualServer::get_singleton()->scenario_create());
PhysicsServer::get_singleton()->space_set_active(space, true);
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
#ifdef _3D_DISABLED
indexer = NULL;
#else
indexer = memnew(SpatialIndexer);
#endif
}
World::~World() {
PhysicsServer::get_singleton()->free(space);
VisualServer::get_singleton()->free(scenario);
#ifndef _3D_DISABLED
memdelete(indexer);
#endif
}