godot/modules/mono/editor
Kevin Simpson c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
..
Godot.NET.Sdk Add fine-grained disabling of SourceGenerators 2023-03-25 13:46:12 +11:00
GodotTools Add the ability to set a custom C# editor 2023-04-18 13:55:08 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
bindings_generator.h C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00