b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
87 lines
3.7 KiB
JavaScript
87 lines
3.7 KiB
JavaScript
/*************************************************************************/
|
|
/* library_godot_eval.js */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
const GodotEval = {
|
|
godot_js_eval__deps: ['$GodotRuntime'],
|
|
godot_js_eval__sig: 'iiiiiii',
|
|
godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
|
|
const js_code = GodotRuntime.parseString(p_js);
|
|
let eval_ret = null;
|
|
try {
|
|
if (p_use_global_ctx) {
|
|
// indirect eval call grants global execution context
|
|
const global_eval = eval; // eslint-disable-line no-eval
|
|
eval_ret = global_eval(js_code);
|
|
} else {
|
|
eval_ret = eval(js_code); // eslint-disable-line no-eval
|
|
}
|
|
} catch (e) {
|
|
GodotRuntime.error(e);
|
|
}
|
|
|
|
switch (typeof eval_ret) {
|
|
case 'boolean':
|
|
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
|
|
return 1; // BOOL
|
|
|
|
case 'number':
|
|
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
|
|
return 3; // REAL
|
|
|
|
case 'string':
|
|
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
|
|
return 4; // STRING
|
|
|
|
case 'object':
|
|
if (eval_ret === null) {
|
|
break;
|
|
}
|
|
|
|
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
|
|
eval_ret = new Uint8Array(eval_ret.buffer);
|
|
} else if (eval_ret instanceof ArrayBuffer) {
|
|
eval_ret = new Uint8Array(eval_ret);
|
|
}
|
|
if (eval_ret instanceof Uint8Array) {
|
|
const func = GodotRuntime.get_func(p_callback);
|
|
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
|
|
HEAPU8.set(eval_ret, bytes_ptr);
|
|
return 20; // POOL_BYTE_ARRAY
|
|
}
|
|
break;
|
|
|
|
// no default
|
|
}
|
|
return 0; // NIL
|
|
},
|
|
};
|
|
|
|
mergeInto(LibraryManager.library, GodotEval);
|