3c2df49832
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances. |
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.. | ||
SCsub | ||
portal_defines.h | ||
portal_gameplay_monitor.cpp | ||
portal_gameplay_monitor.h | ||
portal_occlusion_culler.cpp | ||
portal_occlusion_culler.h | ||
portal_pvs.cpp | ||
portal_pvs.h | ||
portal_pvs_builder.cpp | ||
portal_pvs_builder.h | ||
portal_renderer.cpp | ||
portal_renderer.h | ||
portal_resources.cpp | ||
portal_resources.h | ||
portal_rooms_bsp.cpp | ||
portal_rooms_bsp.h | ||
portal_tracer.cpp | ||
portal_tracer.h | ||
portal_types.cpp | ||
portal_types.h |