godot/servers/visual/portals
lawnjelly 3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
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SCsub
portal_defines.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_gameplay_monitor.cpp Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_gameplay_monitor.h Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_occlusion_culler.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_occlusion_culler.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_pvs.cpp
portal_pvs.h
portal_pvs_builder.cpp
portal_pvs_builder.h
portal_renderer.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_renderer.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_resources.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_resources.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_rooms_bsp.cpp
portal_rooms_bsp.h
portal_tracer.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_tracer.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_types.cpp
portal_types.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00