735 lines
28 KiB
C++
735 lines
28 KiB
C++
/**************************************************************************/
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/* navigation_region_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_region_3d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "servers/navigation_server_3d.h"
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RID NavigationRegion3D::get_rid() const {
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return region;
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}
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void NavigationRegion3D::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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return;
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}
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enabled = p_enabled;
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NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
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#ifdef DEBUG_ENABLED
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if (debug_instance.is_valid()) {
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if (!is_enabled()) {
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if (debug_mesh.is_valid()) {
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if (debug_mesh->get_surface_count() > 0) {
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
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}
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if (debug_mesh->get_surface_count() > 1) {
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
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}
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}
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} else {
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if (debug_mesh.is_valid()) {
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if (debug_mesh->get_surface_count() > 0) {
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
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}
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if (debug_mesh->get_surface_count() > 1) {
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
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}
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}
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}
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}
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#endif // DEBUG_ENABLED
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update_gizmos();
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}
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bool NavigationRegion3D::is_enabled() const {
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return enabled;
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}
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void NavigationRegion3D::set_use_edge_connections(bool p_enabled) {
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if (use_edge_connections == p_enabled) {
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return;
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}
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use_edge_connections = p_enabled;
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NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections);
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}
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bool NavigationRegion3D::get_use_edge_connections() const {
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return use_edge_connections;
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}
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void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
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if (navigation_layers == p_navigation_layers) {
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return;
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}
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navigation_layers = p_navigation_layers;
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NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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}
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uint32_t NavigationRegion3D::get_navigation_layers() const {
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return navigation_layers;
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}
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void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
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uint32_t _navigation_layers = get_navigation_layers();
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if (p_value) {
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_navigation_layers |= 1 << (p_layer_number - 1);
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} else {
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_navigation_layers &= ~(1 << (p_layer_number - 1));
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}
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set_navigation_layers(_navigation_layers);
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}
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bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
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return get_navigation_layers() & (1 << (p_layer_number - 1));
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}
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void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
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ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
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if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
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return;
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}
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enter_cost = p_enter_cost;
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NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost);
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}
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real_t NavigationRegion3D::get_enter_cost() const {
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return enter_cost;
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}
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void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
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ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
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if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
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return;
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}
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travel_cost = p_travel_cost;
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NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
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}
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real_t NavigationRegion3D::get_travel_cost() const {
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return travel_cost;
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}
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RID NavigationRegion3D::get_region_rid() const {
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return get_rid();
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}
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void NavigationRegion3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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_region_enter_navigation_map();
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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set_physics_process_internal(true);
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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set_physics_process_internal(false);
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_region_update_transform();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_region_exit_navigation_map();
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} break;
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}
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}
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void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh) {
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if (navigation_mesh.is_valid()) {
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navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
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}
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navigation_mesh = p_navigation_mesh;
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if (navigation_mesh.is_valid()) {
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navigation_mesh->connect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
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}
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NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, p_navigation_mesh);
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#ifdef DEBUG_ENABLED
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if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
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if (navigation_mesh.is_valid()) {
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_update_debug_mesh();
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_update_debug_edge_connections_mesh();
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} else {
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if (debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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if (debug_edge_connections_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
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}
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}
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}
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#endif // DEBUG_ENABLED
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emit_signal(SNAME("navigation_mesh_changed"));
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update_gizmos();
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update_configuration_warnings();
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}
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Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
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return navigation_mesh;
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}
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void NavigationRegion3D::set_navigation_map(RID p_navigation_map) {
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if (map_override == p_navigation_map) {
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return;
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}
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map_override = p_navigation_map;
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NavigationServer3D::get_singleton()->region_set_map(region, map_override);
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}
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RID NavigationRegion3D::get_navigation_map() const {
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if (map_override.is_valid()) {
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return map_override;
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} else if (is_inside_tree()) {
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return get_world_3d()->get_navigation_map();
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}
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return RID();
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}
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void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
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ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
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ERR_FAIL_COND_MSG(!navigation_mesh.is_valid(), "Baking the navigation mesh requires a valid `NavigationMesh` resource.");
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Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
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source_geometry_data.instantiate();
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NavigationServer3D::get_singleton()->parse_source_geometry_data(navigation_mesh, source_geometry_data, this);
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if (p_on_thread) {
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NavigationServer3D::get_singleton()->bake_from_source_geometry_data_async(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh));
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} else {
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NavigationServer3D::get_singleton()->bake_from_source_geometry_data(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh));
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}
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}
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void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_navigation_mesh) {
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if (!Thread::is_main_thread()) {
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callable_mp(this, &NavigationRegion3D::_bake_finished).call_deferred(p_navigation_mesh);
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return;
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}
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set_navigation_mesh(p_navigation_mesh);
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emit_signal(SNAME("bake_finished"));
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}
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bool NavigationRegion3D::is_baking() const {
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return NavigationServer3D::get_singleton()->is_baking_navigation_mesh(navigation_mesh);
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}
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PackedStringArray NavigationRegion3D::get_configuration_warnings() const {
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PackedStringArray warnings = Node::get_configuration_warnings();
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if (is_visible_in_tree() && is_inside_tree()) {
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if (!navigation_mesh.is_valid()) {
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warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work."));
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}
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}
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return warnings;
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}
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void NavigationRegion3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationRegion3D::get_rid);
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ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navigation_mesh"), &NavigationRegion3D::set_navigation_mesh);
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ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh);
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ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
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ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationRegion3D::set_navigation_map);
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ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationRegion3D::get_navigation_map);
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ClassDB::bind_method(D_METHOD("set_use_edge_connections", "enabled"), &NavigationRegion3D::set_use_edge_connections);
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ClassDB::bind_method(D_METHOD("get_use_edge_connections"), &NavigationRegion3D::get_use_edge_connections);
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ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion3D::set_navigation_layers);
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ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion3D::get_navigation_layers);
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ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion3D::set_navigation_layer_value);
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ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion3D::get_navigation_layer_value);
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ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
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ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost);
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ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost);
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ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost);
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ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost);
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ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("is_baking"), &NavigationRegion3D::is_baking);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_mesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections"), "set_use_edge_connections", "get_use_edge_connections");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
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ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
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ADD_SIGNAL(MethodInfo("bake_finished"));
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}
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#ifndef DISABLE_DEPRECATED
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// Compatibility with earlier 4.0 betas.
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bool NavigationRegion3D::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "navmesh") {
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set_navigation_mesh(p_value);
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return true;
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}
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return false;
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}
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bool NavigationRegion3D::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == "navmesh") {
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r_ret = get_navigation_mesh();
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return true;
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}
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return false;
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}
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#endif // DISABLE_DEPRECATED
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void NavigationRegion3D::_navigation_mesh_changed() {
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update_gizmos();
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update_configuration_warnings();
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#ifdef DEBUG_ENABLED
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_update_debug_edge_connections_mesh();
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#endif // DEBUG_ENABLED
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}
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#ifdef DEBUG_ENABLED
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void NavigationRegion3D::_navigation_map_changed(RID p_map) {
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if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
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_update_debug_edge_connections_mesh();
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}
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}
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#endif // DEBUG_ENABLED
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void NavigationRegion3D::_region_enter_navigation_map() {
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if (!is_inside_tree()) {
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return;
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}
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if (map_override.is_valid()) {
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NavigationServer3D::get_singleton()->region_set_map(region, map_override);
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} else {
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NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
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}
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current_global_transform = get_global_transform();
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NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform);
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NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
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#ifdef DEBUG_ENABLED
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if (NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
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_update_debug_mesh();
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}
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#endif // DEBUG_ENABLED
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}
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void NavigationRegion3D::_region_exit_navigation_map() {
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NavigationServer3D::get_singleton()->region_set_map(region, RID());
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#ifdef DEBUG_ENABLED
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if (debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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if (debug_edge_connections_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
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}
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#endif // DEBUG_ENABLED
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}
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void NavigationRegion3D::_region_update_transform() {
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if (!is_inside_tree()) {
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return;
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}
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Transform3D new_global_transform = get_global_transform();
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if (current_global_transform != new_global_transform) {
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current_global_transform = new_global_transform;
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NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform);
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#ifdef DEBUG_ENABLED
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if (debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform);
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}
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#endif // DEBUG_ENABLED
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}
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}
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NavigationRegion3D::NavigationRegion3D() {
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set_notify_transform(true);
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region = NavigationServer3D::get_singleton()->region_create();
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NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
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NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
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NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
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NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections);
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NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton()->connect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
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NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
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NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
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#endif // DEBUG_ENABLED
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}
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NavigationRegion3D::~NavigationRegion3D() {
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if (navigation_mesh.is_valid()) {
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navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
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}
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ERR_FAIL_NULL(NavigationServer3D::get_singleton());
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NavigationServer3D::get_singleton()->free(region);
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
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NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
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NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
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|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
if (debug_instance.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_instance);
|
|
}
|
|
if (debug_mesh.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
|
|
}
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_edge_connections_instance);
|
|
}
|
|
if (debug_edge_connections_mesh.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationRegion3D::_update_debug_mesh() {
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
// don't update inside Editor as node 3d gizmo takes care of this
|
|
// as collisions and selections for Editor Viewport need to be updated
|
|
return;
|
|
}
|
|
|
|
if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
|
|
if (debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!navigation_mesh.is_valid()) {
|
|
if (debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!debug_instance.is_valid()) {
|
|
debug_instance = RenderingServer::get_singleton()->instance_create();
|
|
}
|
|
|
|
if (!debug_mesh.is_valid()) {
|
|
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
}
|
|
|
|
debug_mesh->clear_surfaces();
|
|
|
|
Vector<Vector3> vertices = navigation_mesh->get_vertices();
|
|
if (vertices.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
int polygon_count = navigation_mesh->get_polygon_count();
|
|
if (polygon_count == 0) {
|
|
return;
|
|
}
|
|
|
|
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
|
|
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
|
|
|
|
int vertex_count = 0;
|
|
int line_count = 0;
|
|
|
|
for (int i = 0; i < polygon_count; i++) {
|
|
const Vector<int> &polygon = navigation_mesh->get_polygon(i);
|
|
int polygon_size = polygon.size();
|
|
if (polygon_size < 3) {
|
|
continue;
|
|
}
|
|
line_count += polygon_size * 2;
|
|
vertex_count += (polygon_size - 2) * 3;
|
|
}
|
|
|
|
Vector<Vector3> face_vertex_array;
|
|
face_vertex_array.resize(vertex_count);
|
|
|
|
Vector<Color> face_color_array;
|
|
if (enabled_geometry_face_random_color) {
|
|
face_color_array.resize(vertex_count);
|
|
}
|
|
|
|
Vector<Vector3> line_vertex_array;
|
|
if (enabled_edge_lines) {
|
|
line_vertex_array.resize(line_count);
|
|
}
|
|
|
|
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
|
|
|
|
RandomPCG rand;
|
|
Color polygon_color = debug_navigation_geometry_face_color;
|
|
|
|
int face_vertex_index = 0;
|
|
int line_vertex_index = 0;
|
|
|
|
Vector3 *face_vertex_array_ptrw = face_vertex_array.ptrw();
|
|
Color *face_color_array_ptrw = face_color_array.ptrw();
|
|
Vector3 *line_vertex_array_ptrw = line_vertex_array.ptrw();
|
|
|
|
for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) {
|
|
const Vector<int> &polygon_indices = navigation_mesh->get_polygon(polygon_index);
|
|
int polygon_indices_size = polygon_indices.size();
|
|
if (polygon_indices_size < 3) {
|
|
continue;
|
|
}
|
|
|
|
if (enabled_geometry_face_random_color) {
|
|
// Generate the polygon color, slightly randomly modified from the settings one.
|
|
polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
|
|
polygon_color.a = debug_navigation_geometry_face_color.a;
|
|
}
|
|
|
|
for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) {
|
|
face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]];
|
|
face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]];
|
|
face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]];
|
|
if (enabled_geometry_face_random_color) {
|
|
face_color_array_ptrw[face_vertex_index] = polygon_color;
|
|
face_color_array_ptrw[face_vertex_index + 1] = polygon_color;
|
|
face_color_array_ptrw[face_vertex_index + 2] = polygon_color;
|
|
}
|
|
face_vertex_index += 3;
|
|
}
|
|
|
|
if (enabled_edge_lines) {
|
|
for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) {
|
|
line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]];
|
|
line_vertex_index += 1;
|
|
if (polygon_indices_index + 1 == polygon_indices_size) {
|
|
line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]];
|
|
line_vertex_index += 1;
|
|
} else {
|
|
line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]];
|
|
line_vertex_index += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
|
|
|
|
Array face_mesh_array;
|
|
face_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
|
|
if (enabled_geometry_face_random_color) {
|
|
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
|
|
}
|
|
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
|
|
debug_mesh->surface_set_material(0, face_material);
|
|
|
|
if (enabled_edge_lines) {
|
|
Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
|
|
|
|
Array line_mesh_array;
|
|
line_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
|
|
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
|
|
debug_mesh->surface_set_material(1, line_material);
|
|
}
|
|
|
|
RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform);
|
|
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
|
|
}
|
|
if (!is_enabled()) {
|
|
if (debug_mesh.is_valid()) {
|
|
if (debug_mesh->get_surface_count() > 0) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
|
|
}
|
|
if (debug_mesh->get_surface_count() > 1) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
|
|
}
|
|
}
|
|
} else {
|
|
if (debug_mesh.is_valid()) {
|
|
if (debug_mesh->get_surface_count() > 0) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
|
|
}
|
|
if (debug_mesh->get_surface_count() > 1) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
|
|
if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
if (!use_edge_connections || !NavigationServer3D::get_singleton()->map_get_use_edge_connections(get_world_3d()->get_navigation_map())) {
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!navigation_mesh.is_valid()) {
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!debug_edge_connections_instance.is_valid()) {
|
|
debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
|
|
}
|
|
|
|
if (!debug_edge_connections_mesh.is_valid()) {
|
|
debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
}
|
|
|
|
debug_edge_connections_mesh->clear_surfaces();
|
|
|
|
float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
|
|
float half_edge_connection_margin = edge_connection_margin * 0.5;
|
|
int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
|
|
|
|
if (connections_count == 0) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> vertex_array;
|
|
vertex_array.resize(connections_count * 6);
|
|
|
|
for (int i = 0; i < connections_count; i++) {
|
|
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
|
|
Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
|
|
|
|
Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
|
|
Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
|
|
|
|
Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
|
|
Vector3 start_left_dir = -start_right_dir;
|
|
|
|
Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
|
|
Vector3 end_left_dir = -end_right_dir;
|
|
|
|
Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
|
|
Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
|
|
Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
|
|
Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
|
|
|
|
vertex_array.push_back(right_end_pos);
|
|
vertex_array.push_back(left_start_pos);
|
|
vertex_array.push_back(right_start_pos);
|
|
|
|
vertex_array.push_back(left_end_pos);
|
|
vertex_array.push_back(right_end_pos);
|
|
vertex_array.push_back(right_start_pos);
|
|
}
|
|
|
|
if (vertex_array.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
|
|
|
|
Array mesh_array;
|
|
mesh_array.resize(Mesh::ARRAY_MAX);
|
|
mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
|
|
|
|
debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
|
|
debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
|
|
|
|
RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
|
|
}
|
|
|
|
bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
|
|
if (!enable_edge_connections) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|