godot/doc/classes/VisualScriptInputAction.xml

58 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_action_mode" qualifiers="const">
<return type="int" enum="VisualScriptInputAction.Mode">
</return>
<description>
</description>
</method>
<method name="get_action_name" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="set_action_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="VisualScriptInputAction.Mode">
</argument>
<description>
</description>
</method>
<method name="set_action_name">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="action" type="String" setter="set_action_name" getter="get_action_name">
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode">
</member>
</members>
<constants>
<constant name="MODE_PRESSED" value="0">
</constant>
<constant name="MODE_RELEASED" value="1">
</constant>
<constant name="MODE_JUST_PRESSED" value="2">
</constant>
<constant name="MODE_JUST_RELEASED" value="3">
</constant>
</constants>
</class>