234 lines
7.4 KiB
C++
234 lines
7.4 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "default.h"
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#include "builder.h"
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#include "geometry.h"
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#include "ray.h"
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#include "hit.h"
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namespace embree
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{
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struct IntersectFunctionNArguments;
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struct OccludedFunctionNArguments;
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struct IntersectFunctionNArguments : public RTCIntersectFunctionNArguments
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{
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Geometry* geometry;
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};
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struct OccludedFunctionNArguments : public RTCOccludedFunctionNArguments
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{
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Geometry* geometry;
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};
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/*! Base class for set of acceleration structures. */
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class AccelSet : public Geometry
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{
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public:
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typedef RTCIntersectFunctionN IntersectFuncN;
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typedef RTCOccludedFunctionN OccludedFuncN;
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typedef void (*ErrorFunc) ();
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struct IntersectorN
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{
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IntersectorN (ErrorFunc error = nullptr) ;
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IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name);
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operator bool() const { return name; }
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public:
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static const char* type;
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IntersectFuncN intersect;
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OccludedFuncN occluded;
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const char* name;
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};
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public:
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/*! construction */
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AccelSet (Device* device, Geometry::GType gtype, size_t items, size_t numTimeSteps);
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/*! makes the acceleration structure immutable */
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virtual void immutable () {}
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/*! build accel */
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virtual void build () = 0;
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/*! check if the i'th primitive is valid between the specified time range */
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__forceinline bool valid(size_t i, const range<size_t>& itime_range) const
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{
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for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
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if (!isvalid_non_empty(bounds(i,itime))) return false;
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return true;
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}
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/*! Calculates the bounds of an item */
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__forceinline BBox3fa bounds(size_t i, size_t itime = 0) const
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{
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BBox3fa box;
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assert(i < size());
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RTCBoundsFunctionArguments args;
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args.geometryUserPtr = userPtr;
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args.primID = (unsigned int)i;
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args.timeStep = (unsigned int)itime;
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args.bounds_o = (RTCBounds*)&box;
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boundsFunc(&args);
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return box;
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}
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/*! calculates the linear bounds of the i'th item at the itime'th time segment */
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__forceinline LBBox3fa linearBounds(size_t i, size_t itime) const
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{
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BBox3fa box[2];
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assert(i < size());
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RTCBoundsFunctionArguments args;
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args.geometryUserPtr = userPtr;
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args.primID = (unsigned int)i;
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args.timeStep = (unsigned int)(itime+0);
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args.bounds_o = (RTCBounds*)&box[0];
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boundsFunc(&args);
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args.timeStep = (unsigned int)(itime+1);
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args.bounds_o = (RTCBounds*)&box[1];
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boundsFunc(&args);
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return LBBox3fa(box[0],box[1]);
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}
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/*! calculates the build bounds of the i'th item, if it's valid */
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__forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
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{
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const BBox3fa b = bounds(i);
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if (bbox) *bbox = b;
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return isvalid_non_empty(b);
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}
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/*! calculates the build bounds of the i'th item at the itime'th time segment, if it's valid */
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__forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
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{
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const LBBox3fa bounds = linearBounds(i,itime);
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bbox = bounds.bounds0; // use bounding box of first timestep to build BVH
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return isvalid_non_empty(bounds);
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}
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/*! calculates the linear bounds of the i'th primitive for the specified time range */
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__forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
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return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
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}
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/*! calculates the linear bounds of the i'th primitive for the specified time range */
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__forceinline bool linearBounds(size_t i, const BBox1f& time_range, LBBox3fa& bbox) const {
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if (!valid(i, timeSegmentRange(time_range))) return false;
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bbox = linearBounds(i, time_range);
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return true;
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}
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/* gets version info of topology */
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unsigned int getTopologyVersion() const {
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return numPrimitives;
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}
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/* returns true if topology changed */
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bool topologyChanged(unsigned int otherVersion) const {
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return numPrimitives != otherVersion;
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}
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public:
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/*! Intersects a single ray with the scene. */
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__forceinline void intersect (RayHit& ray, unsigned int geomID, unsigned int primID, IntersectContext* context)
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{
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assert(primID < size());
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assert(intersectorN.intersect);
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int mask = -1;
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IntersectFunctionNArguments args;
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args.valid = &mask;
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args.geometryUserPtr = userPtr;
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args.context = context->user;
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args.rayhit = (RTCRayHitN*)&ray;
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args.N = 1;
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args.geomID = geomID;
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args.primID = primID;
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args.geometry = this;
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intersectorN.intersect(&args);
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}
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/*! Tests if single ray is occluded by the scene. */
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__forceinline void occluded (Ray& ray, unsigned int geomID, unsigned int primID, IntersectContext* context)
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{
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assert(primID < size());
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assert(intersectorN.occluded);
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int mask = -1;
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OccludedFunctionNArguments args;
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args.valid = &mask;
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args.geometryUserPtr = userPtr;
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args.context = context->user;
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args.ray = (RTCRayN*)&ray;
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args.N = 1;
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args.geomID = geomID;
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args.primID = primID;
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args.geometry = this;
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intersectorN.occluded(&args);
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}
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/*! Intersects a packet of K rays with the scene. */
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template<int K>
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__forceinline void intersect (const vbool<K>& valid, RayHitK<K>& ray, unsigned int geomID, unsigned int primID, IntersectContext* context)
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{
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assert(primID < size());
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assert(intersectorN.intersect);
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vint<K> mask = valid.mask32();
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IntersectFunctionNArguments args;
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args.valid = (int*)&mask;
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args.geometryUserPtr = userPtr;
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args.context = context->user;
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args.rayhit = (RTCRayHitN*)&ray;
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args.N = K;
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args.geomID = geomID;
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args.primID = primID;
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args.geometry = this;
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intersectorN.intersect(&args);
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}
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/*! Tests if a packet of K rays is occluded by the scene. */
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template<int K>
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__forceinline void occluded (const vbool<K>& valid, RayK<K>& ray, unsigned int geomID, unsigned int primID, IntersectContext* context)
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{
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assert(primID < size());
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assert(intersectorN.occluded);
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vint<K> mask = valid.mask32();
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OccludedFunctionNArguments args;
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args.valid = (int*)&mask;
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args.geometryUserPtr = userPtr;
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args.context = context->user;
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args.ray = (RTCRayN*)&ray;
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args.N = K;
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args.geomID = geomID;
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args.primID = primID;
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args.geometry = this;
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intersectorN.occluded(&args);
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}
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public:
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RTCBoundsFunction boundsFunc;
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IntersectorN intersectorN;
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};
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#define DEFINE_SET_INTERSECTORN(symbol,intersector) \
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AccelSet::IntersectorN symbol() { \
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return AccelSet::IntersectorN(intersector::intersect, \
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intersector::occluded, \
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TOSTRING(isa) "::" TOSTRING(symbol)); \
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}
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}
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