godot/demos/2d/isometric_light/engine.cfg

19 lines
222 B
INI

[application]
main_scene="res://map.scn"
[input]
up=[key(Up), key(W)]
down=[key(S), key(Down)]
left=[key(Left), key(A)]
right=[key(Right), key(D)]
[rasterizer]
shadow_filter=0
[render]
default_clear_color=#ff000000