28c4afeb57
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. |
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colworld.gd | ||
colworld.scn | ||
engine.cfg | ||
icon.png | ||
obstacle.png | ||
player.gd | ||
player.png | ||
player.scn | ||
princess.png |