godot/modules/csg
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
..
doc_classes Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
editor Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
SCsub Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
csg.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
csg_shape.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
csg_shape.h Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00