2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
22 lines
692 B
XML
22 lines
692 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shape" inherits="Resource" version="3.2">
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<brief_description>
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Base class for all 3D shape resources.
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</brief_description>
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<description>
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Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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The collision margin for the shape.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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