godot/scene/resources
Ryan Roden-Corrent c11edbdcb3
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.

(cherry picked from commit 6c18baee9c)
2020-09-24 14:43:07 +02:00
..
default_theme SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animation.cpp Keep transition value when replacing key 2020-07-24 10:31:57 +02:00
animation.h
audio_stream_sample.cpp Fix divison by zero issue 2020-03-25 11:38:53 +01:00
audio_stream_sample.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
bit_map.cpp
bit_map.h
box_shape.cpp
box_shape.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp Prevent CapsuleShape2D height from being less than zero. 2020-05-11 11:01:13 +02:00
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
curve.cpp
curve.h
cylinder_shape.cpp
cylinder_shape.h
dynamic_font.cpp Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
dynamic_font.h Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
environment.cpp Merge pull request #40087 from akien-mga/3.2-cherrypicks 2020-07-04 01:37:52 +02:00
environment.h
font.cpp Expose `get_char_size()` from Font instead of BitmapFont 2020-06-04 12:09:39 +02:00
font.h
gradient.cpp Sort points in a Gradient for color and offset updates. 2020-09-24 14:43:06 +02:00
gradient.h Sort points in a Gradient for color and offset updates. 2020-09-24 14:43:06 +02:00
height_map_shape.cpp
height_map_shape.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
material.h Merge pull request #35670 from clayjohn/material-flag-cache 2020-01-28 20:59:49 +01:00
mesh.cpp Loop over faces in create_trimesh_shape() 2020-03-25 11:38:53 +01:00
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Allow using `MeshLibrary.get_item_preview()` in non-editor builds again 2020-03-04 12:40:13 +01:00
mesh_library.h
multimesh.cpp
multimesh.h
packed_scene.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
packed_scene.h
particles_material.cpp Fix GPU Particles 2020-02-14 16:04:07 +01:00
particles_material.h
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-24 14:43:07 +02:00
physics_material.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shader.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shape.cpp
shape.h
shape_2d.cpp Bind Shape2D draw method 2020-06-18 10:51:44 +02:00
shape_2d.h
skin.cpp Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
skin.h Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
sky.cpp
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Adds automatic update for region_rect 2020-09-24 12:05:34 +02:00
style_box.h
surface_tool.cpp
surface_tool.h
text_file.cpp
text_file.h
texture.cpp Add set_frame, pause, and oneshot to AnimatedTexture 2020-05-01 11:00:10 +02:00
texture.h Make `AnimatedTexture.MAX_FRAMES` public 2020-08-31 15:29:43 +02:00
theme.cpp
theme.h
tile_set.cpp Hide TileSet's properties from the inspector 2020-02-06 13:02:07 +01:00
tile_set.h
video_stream.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
visual_shader.cpp doc: Sync classref with current source 2020-09-08 14:20:53 +02:00
visual_shader.h Better visual shader code generation 2020-02-14 16:13:44 +01:00
visual_shader_nodes.cpp Added missing '\n' in visual shader fresnel node code generation 2020-02-14 16:13:44 +01:00
visual_shader_nodes.h Docs for some nodes in visual shader 2020-01-23 22:39:00 +01:00
world.cpp
world.h
world_2d.cpp Avoid overflow when calculating visible_cells 2020-07-15 12:11:31 +02:00
world_2d.h