..
default_theme
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
animation.cpp
Keep transition value when replacing key
2020-07-24 10:31:57 +02:00
animation.h
…
audio_stream_sample.cpp
Fix divison by zero issue
2020-03-25 11:38:53 +01:00
audio_stream_sample.h
doc: Complete documentation for VideoStreams
2020-01-26 11:29:07 +01:00
bit_map.cpp
…
bit_map.h
…
box_shape.cpp
…
box_shape.h
…
capsule_shape.cpp
…
capsule_shape.h
…
capsule_shape_2d.cpp
Prevent CapsuleShape2D height from being less than zero.
2020-05-11 11:01:13 +02:00
capsule_shape_2d.h
…
circle_shape_2d.cpp
…
circle_shape_2d.h
…
concave_polygon_shape.cpp
…
concave_polygon_shape.h
…
concave_polygon_shape_2d.cpp
…
concave_polygon_shape_2d.h
…
convex_polygon_shape.cpp
…
convex_polygon_shape.h
…
convex_polygon_shape_2d.cpp
…
convex_polygon_shape_2d.h
…
curve.cpp
…
curve.h
…
cylinder_shape.cpp
…
cylinder_shape.h
…
dynamic_font.cpp
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
dynamic_font.h
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
environment.cpp
Merge pull request #40087 from akien-mga/3.2-cherrypicks
2020-07-04 01:37:52 +02:00
environment.h
…
font.cpp
Expose `get_char_size()` from Font instead of BitmapFont
2020-06-04 12:09:39 +02:00
font.h
…
gradient.cpp
Sort points in a Gradient for color and offset updates.
2020-09-24 14:43:06 +02:00
gradient.h
Sort points in a Gradient for color and offset updates.
2020-09-24 14:43:06 +02:00
height_map_shape.cpp
…
height_map_shape.h
…
line_shape_2d.cpp
…
line_shape_2d.h
…
material.cpp
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
material.h
Merge pull request #35670 from clayjohn/material-flag-cache
2020-01-28 20:59:49 +01:00
mesh.cpp
Loop over faces in create_trimesh_shape()
2020-03-25 11:38:53 +01:00
mesh.h
…
mesh_data_tool.cpp
…
mesh_data_tool.h
…
mesh_library.cpp
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-03-04 12:40:13 +01:00
mesh_library.h
…
multimesh.cpp
…
multimesh.h
…
packed_scene.cpp
Fix typos with codespell
2020-09-18 14:09:51 +02:00
packed_scene.h
…
particles_material.cpp
Fix GPU Particles
2020-02-14 16:04:07 +01:00
particles_material.h
…
physics_material.cpp
Fix hints on PhysicsMaterial bounce/friction.
2020-09-24 14:43:07 +02:00
physics_material.h
…
plane_shape.cpp
…
plane_shape.h
…
polygon_path_finder.cpp
…
polygon_path_finder.h
…
primitive_meshes.cpp
…
primitive_meshes.h
…
ray_shape.cpp
…
ray_shape.h
…
rectangle_shape_2d.cpp
…
rectangle_shape_2d.h
…
resource_format_text.cpp
…
resource_format_text.h
…
segment_shape_2d.cpp
…
segment_shape_2d.h
…
shader.cpp
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00
shader.h
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00
shape.cpp
…
shape.h
…
shape_2d.cpp
Bind Shape2D draw method
2020-06-18 10:51:44 +02:00
shape_2d.h
…
skin.cpp
Add support for named binds in Skin.
2020-03-04 12:40:14 +01:00
skin.h
Add support for named binds in Skin.
2020-03-04 12:40:14 +01:00
sky.cpp
…
sky.h
…
sphere_shape.cpp
…
sphere_shape.h
…
style_box.cpp
Adds automatic update for region_rect
2020-09-24 12:05:34 +02:00
style_box.h
…
surface_tool.cpp
…
surface_tool.h
…
text_file.cpp
…
text_file.h
…
texture.cpp
Add set_frame, pause, and oneshot to AnimatedTexture
2020-05-01 11:00:10 +02:00
texture.h
Make `AnimatedTexture.MAX_FRAMES` public
2020-08-31 15:29:43 +02:00
theme.cpp
…
theme.h
…
tile_set.cpp
Hide TileSet's properties from the inspector
2020-02-06 13:02:07 +01:00
tile_set.h
…
video_stream.h
doc: Complete documentation for VideoStreams
2020-01-26 11:29:07 +01:00
visual_shader.cpp
doc: Sync classref with current source
2020-09-08 14:20:53 +02:00
visual_shader.h
Better visual shader code generation
2020-02-14 16:13:44 +01:00
visual_shader_nodes.cpp
Added missing '\n' in visual shader fresnel node code generation
2020-02-14 16:13:44 +01:00
visual_shader_nodes.h
Docs for some nodes in visual shader
2020-01-23 22:39:00 +01:00
world.cpp
…
world.h
…
world_2d.cpp
Avoid overflow when calculating visible_cells
2020-07-15 12:11:31 +02:00
world_2d.h
…