godot/platform
Emmanouil Papadeas 252d816459 Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.

(cherry picked from commit c662491bd4)
2023-09-21 14:57:13 +02:00
..
android SCons: Disable C++ exception handling 2023-09-20 22:44:05 +02:00
ios SCons: Disable C++ exception handling 2023-09-20 22:44:05 +02:00
linuxbsd Prevent double input events on gamepad when running through steam input 2023-09-21 14:57:13 +02:00
macos [macOS] Workaround Xcode 15 linker bug. 2023-09-20 22:44:05 +02:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web Fix `JavaScriptBridge.eval()` never returning PackedByteArray 2023-09-21 14:57:13 +02:00
windows Build system: add option for MSVC incremental linking. 2023-09-20 22:44:04 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00