godot/drivers
Hugo Locurcio 0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).

This closes #28404.
2020-01-06 00:37:56 +01:00
..
alsa Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
alsamidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
coreaudio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
coremidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dummy Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
gles3 Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
png Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pulseaudio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
unix Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
wasapi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
windows Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
winmidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
xaudio2 Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove convex_decomp in drivers/SCsub 2019-12-14 21:41:21 +09:00