godot/scene
Hugo Locurcio c3b246e6af
Rename the type parameter to node_type in Theme and Control
This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
2020-10-27 14:58:52 +01:00
..
2d Merge pull request #43075 from Xrayez/color-ramp-to-gradient 2020-10-26 08:44:27 +01:00
3d Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
animation Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gui Rename the type parameter to node_type in Theme and Control 2020-10-27 14:58:52 +01:00
main Fix uninitialized Viewport::use_debanding member variable 2020-10-26 21:37:33 +01:00
resources Rename the type parameter to node_type in Theme and Control 2020-10-27 14:58:52 +01:00
register_scene_types.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00