godot/scene
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
..
2d SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
3d SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
animation SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
audio SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
gui SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
main SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
resources SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00