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c3bc768d64
godot
/
scene
/
3d
/
physics
History
Haoyu Qiu
4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
..
joints
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp
area_3d.h
character_body_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
character_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_3d.cpp
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
kinematic_collision_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physical_bone_3d.cpp
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physical_bone_3d.h
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physics_body_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physics_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
ray_cast_3d.cpp
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
ray_cast_3d.h
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
rigid_body_3d.cpp
Merge pull request
#89468
from MrPersonDev/increase-rigidbody-mass-precision
2024-03-14 22:35:16 +01:00
rigid_body_3d.h
SCsub
shape_cast_3d.cpp
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
shape_cast_3d.h
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
spring_arm_3d.cpp
spring_arm_3d.h
static_body_3d.cpp
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h