godot/servers/rendering/renderer_rd/forward_clustered
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
render_forward_clustered.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_shader_forward_clustered.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
scene_shader_forward_clustered.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00