c7255388e1
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged. |
||
---|---|---|
.. | ||
SCsub | ||
render_forward_clustered.cpp | ||
render_forward_clustered.h | ||
scene_shader_forward_clustered.cpp | ||
scene_shader_forward_clustered.h |