172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
/*************************************************************************/
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/* theme_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THEME_EDITOR_PLUGIN_H
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#define THEME_EDITOR_PLUGIN_H
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#include "scene/gui/check_box.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/theme.h"
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#include "editor/editor_node.h"
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class ThemeItemEditorDialog : public AcceptDialog {
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GDCLASS(ThemeItemEditorDialog, AcceptDialog);
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Ref<Theme> edited_theme;
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ItemList *edit_type_list;
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OptionButton *edit_add_class_options;
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LineEdit *edit_add_custom_value;
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String edited_item_type;
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Button *edit_items_add_color;
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Button *edit_items_add_constant;
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Button *edit_items_add_font;
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Button *edit_items_add_font_size;
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Button *edit_items_add_icon;
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Button *edit_items_add_stylebox;
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Button *edit_items_remove_class;
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Button *edit_items_remove_custom;
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Button *edit_items_remove_all;
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Tree *edit_items_tree;
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enum ItemsTreeAction {
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ITEMS_TREE_RENAME_ITEM,
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ITEMS_TREE_REMOVE_ITEM,
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ITEMS_TREE_REMOVE_DATA_TYPE,
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};
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ConfirmationDialog *edit_theme_item_dialog;
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VBoxContainer *edit_theme_item_old_vb;
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Label *theme_item_old_name;
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LineEdit *theme_item_name;
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enum ItemPopupMode {
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CREATE_THEME_ITEM,
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RENAME_THEME_ITEM,
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ITEM_POPUP_MODE_MAX
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};
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ItemPopupMode item_popup_mode = ITEM_POPUP_MODE_MAX;
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String edit_item_old_name;
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Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
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void _dialog_about_to_show();
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void _update_edit_types();
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void _edited_type_selected(int p_item_idx);
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void _update_edit_item_tree(String p_item_type);
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void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
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void _add_class_type_items();
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void _add_custom_type();
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void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
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void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
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void _remove_class_items();
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void _remove_custom_items();
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void _remove_all_items();
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void _open_add_theme_item_dialog(int p_data_type);
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void _open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name);
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void _confirm_edit_theme_item();
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void _edit_theme_item_gui_input(const Ref<InputEvent> &p_event);
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protected:
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void _notification(int p_what);
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public:
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void set_edited_theme(const Ref<Theme> &p_theme);
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ThemeItemEditorDialog();
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};
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class ThemeEditor : public VBoxContainer {
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GDCLASS(ThemeEditor, VBoxContainer);
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Panel *main_panel;
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MarginContainer *main_container;
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Ref<Theme> theme;
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EditorFileDialog *file_dialog;
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double time_left = 0;
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Button *theme_edit_button;
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MenuButton *theme_create_menu;
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ThemeItemEditorDialog *theme_edit_dialog;
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enum CreatePopupMode {
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POPUP_CREATE_EMPTY,
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POPUP_CREATE_EDITOR_EMPTY,
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POPUP_IMPORT_EDITOR_THEME,
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};
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Tree *test_tree;
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void _save_template_cbk(String fname);
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void _theme_edit_button_cbk();
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void _theme_create_menu_cbk(int p_option);
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void _propagate_redraw(Control *p_at);
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void _refresh_interval();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(const Ref<Theme> &p_theme);
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ThemeEditor();
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};
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class ThemeEditorPlugin : public EditorPlugin {
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GDCLASS(ThemeEditorPlugin, EditorPlugin);
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ThemeEditor *theme_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const override { return "Theme"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_node) override;
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virtual bool handles(Object *p_node) const override;
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virtual void make_visible(bool p_visible) override;
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ThemeEditorPlugin(EditorNode *p_node);
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};
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#endif // THEME_EDITOR_PLUGIN_H
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