968 lines
33 KiB
C++
968 lines
33 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_scene_rd.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RASTERIZER_SCENE_RD_H
|
|
#define RASTERIZER_SCENE_RD_H
|
|
|
|
#include "core/rid_owner.h"
|
|
#include "servers/visual/rasterizer.h"
|
|
#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/giprobe.glsl.gen.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl.gen.h"
|
|
#include "servers/visual/rendering_device.h"
|
|
|
|
class RasterizerSceneRD : public RasterizerScene {
|
|
public:
|
|
enum GIProbeQuality {
|
|
GIPROBE_QUALITY_ULTRA_LOW,
|
|
GIPROBE_QUALITY_MEDIUM,
|
|
GIPROBE_QUALITY_HIGH,
|
|
};
|
|
|
|
protected:
|
|
struct RenderBufferData {
|
|
|
|
virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, VS::ViewportMSAA p_msaa) = 0;
|
|
virtual ~RenderBufferData() {}
|
|
};
|
|
virtual RenderBufferData *_create_render_buffer_data() = 0;
|
|
|
|
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
|
|
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip) = 0;
|
|
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
|
|
|
|
virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
|
|
|
|
RenderBufferData *render_buffers_get_data(RID p_render_buffers);
|
|
|
|
virtual void _base_uniforms_changed() = 0;
|
|
virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0;
|
|
virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers) = 0;
|
|
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
|
|
|
|
void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
|
|
|
|
private:
|
|
VS::ViewportDebugDraw debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
|
|
double time_step = 0;
|
|
|
|
int roughness_layers;
|
|
|
|
RasterizerStorageRD *storage;
|
|
|
|
struct ReflectionData {
|
|
|
|
struct Layer {
|
|
struct Mipmap {
|
|
RID framebuffers[6];
|
|
RID views[6];
|
|
Size2i size;
|
|
};
|
|
Vector<Mipmap> mipmaps; //per-face view
|
|
Vector<RID> views; // per-cubemap view
|
|
};
|
|
|
|
struct DownsampleLayer {
|
|
struct Mipmap {
|
|
RID view;
|
|
Size2i size;
|
|
};
|
|
Vector<Mipmap> mipmaps;
|
|
};
|
|
|
|
RID radiance_base_cubemap; //cubemap for first layer, first cubemap
|
|
RID downsampled_radiance_cubemap;
|
|
DownsampleLayer downsampled_layer;
|
|
RID coefficient_buffer;
|
|
|
|
Vector<Layer> layers;
|
|
};
|
|
|
|
void _clear_reflection_data(ReflectionData &rd);
|
|
void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality);
|
|
void _create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality);
|
|
void _create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side, int p_base_layer);
|
|
void _update_reflection_mipmaps(ReflectionData &rd, bool p_quality);
|
|
|
|
/* SKY */
|
|
struct Sky {
|
|
RID radiance;
|
|
RID uniform_set;
|
|
int radiance_size = 128;
|
|
VS::SkyMode mode = VS::SKY_MODE_QUALITY;
|
|
RID panorama;
|
|
ReflectionData reflection;
|
|
bool dirty = false;
|
|
Sky *dirty_list = nullptr;
|
|
};
|
|
|
|
Sky *dirty_sky_list = nullptr;
|
|
|
|
void _sky_invalidate(Sky *p_sky);
|
|
void _update_dirty_skys();
|
|
|
|
uint32_t sky_ggx_samples_quality;
|
|
bool sky_use_cubemap_array;
|
|
|
|
mutable RID_Owner<Sky> sky_owner;
|
|
|
|
/* REFLECTION ATLAS */
|
|
|
|
struct ReflectionAtlas {
|
|
|
|
int count = 0;
|
|
int size = 0;
|
|
|
|
RID reflection;
|
|
RID depth_buffer;
|
|
RID depth_fb;
|
|
|
|
struct Reflection {
|
|
RID owner;
|
|
ReflectionData data;
|
|
RID fbs[6];
|
|
};
|
|
|
|
Vector<Reflection> reflections;
|
|
};
|
|
|
|
RID_Owner<ReflectionAtlas> reflection_atlas_owner;
|
|
|
|
/* REFLECTION PROBE INSTANCE */
|
|
|
|
struct ReflectionProbeInstance {
|
|
|
|
RID probe;
|
|
int atlas_index = -1;
|
|
RID atlas;
|
|
|
|
bool dirty = true;
|
|
bool rendering = false;
|
|
int processing_layer = 1;
|
|
int processing_side = 0;
|
|
|
|
uint32_t render_step = 0;
|
|
uint64_t last_pass = 0;
|
|
uint32_t render_index = 0;
|
|
|
|
Transform transform;
|
|
};
|
|
|
|
mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
|
|
|
|
/* GIPROBE INSTANCE */
|
|
|
|
struct GIProbeLight {
|
|
|
|
uint32_t type;
|
|
float energy;
|
|
float radius;
|
|
float attenuation;
|
|
|
|
float color[3];
|
|
float spot_angle_radians;
|
|
|
|
float position[3];
|
|
float spot_attenuation;
|
|
|
|
float direction[3];
|
|
uint32_t has_shadow;
|
|
};
|
|
|
|
struct GIProbePushConstant {
|
|
|
|
int32_t limits[3];
|
|
uint32_t stack_size;
|
|
|
|
float emission_scale;
|
|
float propagation;
|
|
float dynamic_range;
|
|
uint32_t light_count;
|
|
|
|
uint32_t cell_offset;
|
|
uint32_t cell_count;
|
|
float aniso_strength;
|
|
uint32_t pad;
|
|
};
|
|
|
|
struct GIProbeDynamicPushConstant {
|
|
|
|
int32_t limits[3];
|
|
uint32_t light_count;
|
|
int32_t x_dir[3];
|
|
float z_base;
|
|
int32_t y_dir[3];
|
|
float z_sign;
|
|
int32_t z_dir[3];
|
|
float pos_multiplier;
|
|
uint32_t rect_pos[2];
|
|
uint32_t rect_size[2];
|
|
uint32_t prev_rect_ofs[2];
|
|
uint32_t prev_rect_size[2];
|
|
uint32_t flip_x;
|
|
uint32_t flip_y;
|
|
float dynamic_range;
|
|
uint32_t on_mipmap;
|
|
float propagation;
|
|
float pad[3];
|
|
};
|
|
|
|
struct GIProbeInstance {
|
|
|
|
RID probe;
|
|
RID texture;
|
|
RID anisotropy[2]; //only if anisotropy is used
|
|
RID anisotropy_r16[2]; //only if anisotropy is used
|
|
RID write_buffer;
|
|
|
|
struct Mipmap {
|
|
RID texture;
|
|
RID anisotropy[2]; //only if anisotropy is used
|
|
RID uniform_set;
|
|
RID second_bounce_uniform_set;
|
|
RID write_uniform_set;
|
|
uint32_t level;
|
|
uint32_t cell_offset;
|
|
uint32_t cell_count;
|
|
};
|
|
Vector<Mipmap> mipmaps;
|
|
|
|
struct DynamicMap {
|
|
RID texture; //color normally, or emission on first pass
|
|
RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
|
|
RID depth; //actual depth buffer for the first pass, float depth for later passes
|
|
RID normal; //normal buffer for the first pass
|
|
RID albedo; //emission buffer for the first pass
|
|
RID orm; //orm buffer for the first pass
|
|
RID fb; //used for rendering, only valid on first map
|
|
RID uniform_set;
|
|
uint32_t size;
|
|
int mipmap; // mipmap to write to, -1 if no mipmap assigned
|
|
};
|
|
|
|
Vector<DynamicMap> dynamic_maps;
|
|
|
|
int slot = -1;
|
|
uint32_t last_probe_version = 0;
|
|
uint32_t last_probe_data_version = 0;
|
|
|
|
uint64_t last_pass = 0;
|
|
uint32_t render_index = 0;
|
|
|
|
bool has_dynamic_object_data = false;
|
|
|
|
Transform transform;
|
|
};
|
|
|
|
GIProbeLight *gi_probe_lights;
|
|
uint32_t gi_probe_max_lights;
|
|
RID gi_probe_lights_uniform;
|
|
|
|
bool gi_probe_use_anisotropy = false;
|
|
GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM;
|
|
|
|
Vector<RID> gi_probe_slots;
|
|
|
|
enum {
|
|
GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
|
|
GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
|
|
GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
|
|
GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
|
|
GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
|
|
GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
|
|
GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
|
|
GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
|
|
GI_PROBE_SHADER_VERSION_MAX
|
|
};
|
|
GiprobeShaderRD giprobe_shader;
|
|
RID giprobe_lighting_shader_version;
|
|
RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
|
|
RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
|
|
|
|
mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
|
|
|
|
enum {
|
|
GI_PROBE_DEBUG_COLOR,
|
|
GI_PROBE_DEBUG_LIGHT,
|
|
GI_PROBE_DEBUG_EMISSION,
|
|
GI_PROBE_DEBUG_LIGHT_FULL,
|
|
GI_PROBE_DEBUG_MAX
|
|
};
|
|
|
|
struct GIProbeDebugPushConstant {
|
|
float projection[16];
|
|
uint32_t cell_offset;
|
|
float dynamic_range;
|
|
float alpha;
|
|
uint32_t level;
|
|
int32_t bounds[3];
|
|
uint32_t pad;
|
|
};
|
|
|
|
GiprobeDebugShaderRD giprobe_debug_shader;
|
|
RID giprobe_debug_shader_version;
|
|
RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
|
|
RenderPipelineVertexFormatCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
|
|
RID giprobe_debug_uniform_set;
|
|
|
|
/* SHADOW ATLAS */
|
|
|
|
struct ShadowAtlas {
|
|
|
|
enum {
|
|
QUADRANT_SHIFT = 27,
|
|
SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1,
|
|
SHADOW_INVALID = 0xFFFFFFFF
|
|
};
|
|
|
|
struct Quadrant {
|
|
|
|
uint32_t subdivision;
|
|
|
|
struct Shadow {
|
|
RID owner;
|
|
uint64_t version;
|
|
uint64_t alloc_tick;
|
|
|
|
Shadow() {
|
|
version = 0;
|
|
alloc_tick = 0;
|
|
}
|
|
};
|
|
|
|
Vector<Shadow> shadows;
|
|
|
|
Quadrant() {
|
|
subdivision = 0; //not in use
|
|
}
|
|
|
|
} quadrants[4];
|
|
|
|
int size_order[4] = { 0, 1, 2, 3 };
|
|
uint32_t smallest_subdiv = 0;
|
|
|
|
int size = 0;
|
|
|
|
RID depth;
|
|
RID fb; //for copying
|
|
|
|
Map<RID, uint32_t> shadow_owners;
|
|
};
|
|
|
|
RID_Owner<ShadowAtlas> shadow_atlas_owner;
|
|
|
|
bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
|
|
|
|
/* DIRECTIONAL SHADOW */
|
|
|
|
struct DirectionalShadow {
|
|
RID depth;
|
|
RID fb; //for copying
|
|
|
|
int light_count = 0;
|
|
int size = 0;
|
|
int current_light = 0;
|
|
} directional_shadow;
|
|
|
|
/* SHADOW CUBEMAPS */
|
|
|
|
struct ShadowCubemap {
|
|
|
|
RID cubemap;
|
|
RID side_fb[6];
|
|
};
|
|
|
|
Map<int, ShadowCubemap> shadow_cubemaps;
|
|
ShadowCubemap *_get_shadow_cubemap(int p_size);
|
|
|
|
struct ShadowMap {
|
|
RID depth;
|
|
RID fb;
|
|
};
|
|
|
|
Map<Vector2i, ShadowMap> shadow_maps;
|
|
ShadowMap *_get_shadow_map(const Size2i &p_size);
|
|
|
|
void _create_shadow_cubemaps();
|
|
|
|
/* LIGHT INSTANCE */
|
|
|
|
struct LightInstance {
|
|
|
|
struct ShadowTransform {
|
|
|
|
CameraMatrix camera;
|
|
Transform transform;
|
|
float farplane;
|
|
float split;
|
|
float bias_scale;
|
|
Rect2 atlas_rect;
|
|
};
|
|
|
|
VS::LightType light_type;
|
|
|
|
ShadowTransform shadow_transform[4];
|
|
|
|
RID self;
|
|
RID light;
|
|
Transform transform;
|
|
|
|
Vector3 light_vector;
|
|
Vector3 spot_vector;
|
|
float linear_att;
|
|
|
|
uint64_t shadow_pass = 0;
|
|
uint64_t last_scene_pass = 0;
|
|
uint64_t last_scene_shadow_pass = 0;
|
|
uint64_t last_pass = 0;
|
|
uint32_t light_index = 0;
|
|
uint32_t light_directional_index = 0;
|
|
|
|
uint32_t current_shadow_atlas_key;
|
|
|
|
Vector2 dp;
|
|
|
|
Rect2 directional_rect;
|
|
|
|
Set<RID> shadow_atlases; //shadow atlases where this light is registered
|
|
|
|
LightInstance() {}
|
|
};
|
|
|
|
mutable RID_Owner<LightInstance> light_instance_owner;
|
|
|
|
/* ENVIRONMENT */
|
|
|
|
struct Environent {
|
|
|
|
// BG
|
|
VS::EnvironmentBG background = VS::ENV_BG_CLEAR_COLOR;
|
|
RID sky;
|
|
RID bg_material;
|
|
float sky_custom_fov = 0.0;
|
|
Basis sky_orientation;
|
|
Color bg_color;
|
|
float bg_energy = 1.0;
|
|
int canvas_max_layer = 0;
|
|
VS::EnvironmentAmbientSource ambient_source = VS::ENV_AMBIENT_SOURCE_BG;
|
|
Color ambient_light;
|
|
float ambient_light_energy = 1.0;
|
|
float ambient_sky_contribution = 1.0;
|
|
VS::EnvironmentReflectionSource reflection_source = VS::ENV_REFLECTION_SOURCE_BG;
|
|
Color ao_color;
|
|
|
|
/// Tonemap
|
|
|
|
VS::EnvironmentToneMapper tone_mapper;
|
|
float exposure = 1.0;
|
|
float white = 1.0;
|
|
bool auto_exposure = false;
|
|
float min_luminance = 0.2;
|
|
float max_luminance = 8.0;
|
|
float auto_exp_speed = 0.2;
|
|
float auto_exp_scale = 0.5;
|
|
uint64_t auto_exposure_version = 0;
|
|
|
|
/// Glow
|
|
|
|
bool glow_enabled = false;
|
|
int glow_levels = (1 << 2) | (1 << 4);
|
|
float glow_intensity = 0.8;
|
|
float glow_strength = 1.0;
|
|
float glow_bloom = 0.0;
|
|
float glow_mix = 0.01;
|
|
VS::EnvironmentGlowBlendMode glow_blend_mode = VS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
|
|
float glow_hdr_bleed_threshold = 1.0;
|
|
float glow_hdr_luminance_cap = 12.0;
|
|
float glow_hdr_bleed_scale = 2.0;
|
|
bool glow_bicubic_upscale = false;
|
|
|
|
/// SSAO
|
|
|
|
bool ssao_enabled = false;
|
|
float ssao_radius = 1;
|
|
float ssao_intensity = 1;
|
|
float ssao_bias = 0.01;
|
|
float ssao_direct_light_affect = 0.0;
|
|
float ssao_ao_channel_affect = 0.0;
|
|
float ssao_blur_edge_sharpness = 4.0;
|
|
VS::EnvironmentSSAOBlur ssao_blur = VS::ENV_SSAO_BLUR_3x3;
|
|
};
|
|
|
|
VS::EnvironmentSSAOQuality ssao_quality = VS::ENV_SSAO_QUALITY_MEDIUM;
|
|
bool ssao_half_size = false;
|
|
|
|
static uint64_t auto_exposure_counter;
|
|
|
|
mutable RID_Owner<Environent> environment_owner;
|
|
|
|
/* CAMERA EFFECTS */
|
|
|
|
struct CameraEffects {
|
|
|
|
bool dof_blur_far_enabled = false;
|
|
float dof_blur_far_distance = 10;
|
|
float dof_blur_far_transition = 5;
|
|
|
|
bool dof_blur_near_enabled = false;
|
|
float dof_blur_near_distance = 2;
|
|
float dof_blur_near_transition = 1;
|
|
|
|
float dof_blur_amount = 0.1;
|
|
|
|
bool override_exposure_enabled = false;
|
|
float override_exposure = 1;
|
|
};
|
|
|
|
VS::DOFBlurQuality dof_blur_quality = VS::DOF_BLUR_QUALITY_MEDIUM;
|
|
VS::DOFBokehShape dof_blur_bokeh_shape = VS::DOF_BOKEH_HEXAGON;
|
|
bool dof_blur_use_jitter = false;
|
|
|
|
mutable RID_Owner<CameraEffects> camera_effects_owner;
|
|
|
|
/* RENDER BUFFERS */
|
|
|
|
struct RenderBuffers {
|
|
|
|
RenderBufferData *data = nullptr;
|
|
int width = 0, height = 0;
|
|
VS::ViewportMSAA msaa = VS::VIEWPORT_MSAA_DISABLED;
|
|
RID render_target;
|
|
|
|
uint64_t auto_exposure_version = 1;
|
|
|
|
RID texture; //main texture for rendering to, must be filled after done rendering
|
|
RID depth_texture; //main depth texture
|
|
|
|
//built-in textures used for ping pong image processing and blurring
|
|
struct Blur {
|
|
RID texture;
|
|
|
|
struct Mipmap {
|
|
RID texture;
|
|
RID framebuffer;
|
|
int width;
|
|
int height;
|
|
};
|
|
|
|
Vector<Mipmap> mipmaps;
|
|
};
|
|
|
|
Blur blur[2]; //the second one starts from the first mipmap
|
|
|
|
struct Luminance {
|
|
|
|
Vector<RID> reduce;
|
|
RID current;
|
|
} luminance;
|
|
|
|
struct SSAO {
|
|
RID depth;
|
|
Vector<RID> depth_slices;
|
|
RID ao[2];
|
|
RID ao_full; //when using half-size
|
|
} ssao;
|
|
};
|
|
|
|
bool screen_space_roughness_limiter = false;
|
|
float screen_space_roughness_limiter_curve = 1.0;
|
|
|
|
mutable RID_Owner<RenderBuffers> render_buffers_owner;
|
|
|
|
void _free_render_buffer_data(RenderBuffers *rb);
|
|
void _allocate_blur_textures(RenderBuffers *rb);
|
|
void _allocate_luminance_textures(RenderBuffers *rb);
|
|
|
|
void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas);
|
|
void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection);
|
|
|
|
uint64_t scene_pass = 0;
|
|
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
|
|
|
|
public:
|
|
/* SHADOW ATLAS API */
|
|
|
|
RID shadow_atlas_create();
|
|
void shadow_atlas_set_size(RID p_atlas, int p_size);
|
|
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
|
|
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
|
|
_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
|
|
ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
|
|
ERR_FAIL_COND_V(!atlas, false);
|
|
return atlas->shadow_owners.has(p_light_intance);
|
|
}
|
|
|
|
_FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
|
|
ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
|
|
ERR_FAIL_COND_V(!atlas, RID());
|
|
return atlas->depth;
|
|
}
|
|
|
|
_FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) {
|
|
ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
|
|
ERR_FAIL_COND_V(!atlas, Size2i());
|
|
return Size2(atlas->size, atlas->size);
|
|
}
|
|
|
|
void directional_shadow_atlas_set_size(int p_size);
|
|
int get_directional_light_shadow_size(RID p_light_intance);
|
|
void set_directional_shadow_count(int p_count);
|
|
|
|
_FORCE_INLINE_ RID directional_shadow_get_texture() {
|
|
return directional_shadow.depth;
|
|
}
|
|
|
|
_FORCE_INLINE_ Size2i directional_shadow_get_size() {
|
|
return Size2i(directional_shadow.size, directional_shadow.size);
|
|
}
|
|
|
|
/* SKY API */
|
|
|
|
RID sky_create();
|
|
void sky_set_radiance_size(RID p_sky, int p_radiance_size);
|
|
void sky_set_mode(RID p_sky, VS::SkyMode p_mode);
|
|
void sky_set_texture(RID p_sky, RID p_panorama);
|
|
|
|
RID sky_get_panorama_texture_rd(RID p_sky) const;
|
|
RID sky_get_radiance_texture_rd(RID p_sky) const;
|
|
RID sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const;
|
|
|
|
/* ENVIRONMENT API */
|
|
|
|
RID environment_create();
|
|
|
|
void environment_set_background(RID p_env, VS::EnvironmentBG p_bg);
|
|
void environment_set_sky(RID p_env, RID p_sky);
|
|
void environment_set_sky_custom_fov(RID p_env, float p_scale);
|
|
void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
|
|
void environment_set_bg_material(RID p_env, RID p_material);
|
|
void environment_set_bg_color(RID p_env, const Color &p_color);
|
|
void environment_set_bg_energy(RID p_env, float p_energy);
|
|
void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
|
|
void environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient = VS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, VS::EnvironmentReflectionSource p_reflection_source = VS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color());
|
|
|
|
VS::EnvironmentBG environment_get_background(RID p_env) const;
|
|
RID environment_get_sky(RID p_env) const;
|
|
float environment_get_sky_custom_fov(RID p_env) const;
|
|
Basis environment_get_sky_orientation(RID p_env) const;
|
|
RID environment_get_bg_material(RID p_env) const;
|
|
Color environment_get_bg_color(RID p_env) const;
|
|
float environment_get_bg_energy(RID p_env) const;
|
|
int environment_get_canvas_max_layer(RID p_env) const;
|
|
Color environment_get_ambient_light_color(RID p_env) const;
|
|
VS::EnvironmentAmbientSource environment_get_ambient_light_ambient_source(RID p_env) const;
|
|
float environment_get_ambient_light_ambient_energy(RID p_env) const;
|
|
float environment_get_ambient_sky_contribution(RID p_env) const;
|
|
VS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
|
|
Color environment_get_ao_color(RID p_env) const;
|
|
|
|
bool is_environment(RID p_env) const;
|
|
|
|
void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
|
|
|
|
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
|
|
|
|
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
|
|
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
|
|
void environment_set_ssao_quality(VS::EnvironmentSSAOQuality p_quality, bool p_half_size);
|
|
bool environment_is_ssao_enabled(RID p_env) const;
|
|
float environment_get_ssao_ao_affect(RID p_env) const;
|
|
float environment_get_ssao_light_affect(RID p_env) const;
|
|
bool environment_is_ssr_enabled(RID p_env) const;
|
|
|
|
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
|
|
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
|
|
|
|
void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
|
|
void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
|
|
void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
|
|
|
|
virtual RID camera_effects_create();
|
|
|
|
virtual void camera_effects_set_dof_blur_quality(VS::DOFBlurQuality p_quality, bool p_use_jitter);
|
|
virtual void camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape p_shape);
|
|
|
|
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount);
|
|
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure);
|
|
|
|
RID light_instance_create(RID p_light);
|
|
void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
|
|
void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
|
|
void light_instance_mark_visible(RID p_light_instance);
|
|
|
|
_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->light;
|
|
}
|
|
|
|
_FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->transform;
|
|
}
|
|
|
|
_FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas) {
|
|
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
uint32_t key = shadow_atlas->shadow_owners[li->self];
|
|
|
|
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
|
|
ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
|
|
|
|
uint32_t atlas_size = shadow_atlas->size;
|
|
uint32_t quadrant_size = atlas_size >> 1;
|
|
|
|
uint32_t x = (quadrant & 1) * quadrant_size;
|
|
uint32_t y = (quadrant >> 1) * quadrant_size;
|
|
|
|
uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
|
|
x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
|
|
y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
|
|
|
|
uint32_t width = shadow_size;
|
|
uint32_t height = shadow_size;
|
|
|
|
return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
|
|
}
|
|
|
|
_FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
|
|
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->shadow_transform[p_index].camera;
|
|
}
|
|
|
|
_FORCE_INLINE_ Transform light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
|
|
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->shadow_transform[p_index].transform;
|
|
}
|
|
|
|
_FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
|
|
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->shadow_transform[p_index].atlas_rect;
|
|
}
|
|
|
|
_FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
|
|
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->shadow_transform[p_index].split;
|
|
}
|
|
|
|
_FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
li->last_pass = p_pass;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->last_pass;
|
|
}
|
|
|
|
_FORCE_INLINE_ void light_instance_set_index(RID p_light_instance, uint32_t p_index) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
li->light_index = p_index;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t light_instance_get_index(RID p_light_instance) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->light_index;
|
|
}
|
|
|
|
_FORCE_INLINE_ VS::LightType light_instance_get_type(RID p_light_instance) {
|
|
LightInstance *li = light_instance_owner.getornull(p_light_instance);
|
|
return li->light_type;
|
|
}
|
|
|
|
virtual RID reflection_atlas_create();
|
|
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count);
|
|
_FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas);
|
|
ERR_FAIL_COND_V(!atlas, RID());
|
|
return atlas->reflection;
|
|
}
|
|
|
|
virtual RID reflection_probe_instance_create(RID p_probe);
|
|
virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform);
|
|
virtual void reflection_probe_release_atlas_index(RID p_instance);
|
|
virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
|
|
virtual bool reflection_probe_instance_has_reflection(RID p_instance);
|
|
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
|
|
virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
|
|
|
|
uint32_t reflection_probe_instance_get_resolution(RID p_instance);
|
|
RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
|
|
RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
|
|
|
|
_FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, RID());
|
|
|
|
return rpi->probe;
|
|
}
|
|
|
|
_FORCE_INLINE_ void reflection_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND(!rpi);
|
|
rpi->render_index = p_render_index;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_index(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, 0);
|
|
|
|
return rpi->render_index;
|
|
}
|
|
|
|
_FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND(!rpi);
|
|
rpi->last_pass = p_render_pass;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, 0);
|
|
|
|
return rpi->last_pass;
|
|
}
|
|
|
|
_FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, Transform());
|
|
|
|
return rpi->transform;
|
|
}
|
|
|
|
_FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, -1);
|
|
|
|
return rpi->atlas_index;
|
|
}
|
|
|
|
RID gi_probe_instance_create(RID p_base);
|
|
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
|
|
bool gi_probe_needs_update(RID p_probe) const;
|
|
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects);
|
|
|
|
_FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
|
|
return gi_probe->slot;
|
|
}
|
|
_FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
|
|
return gi_probe->probe;
|
|
}
|
|
_FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
|
|
return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse();
|
|
}
|
|
|
|
_FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
|
|
return gi_probe->texture;
|
|
}
|
|
_FORCE_INLINE_ RID gi_probe_instance_get_aniso_texture(RID p_probe, int p_index) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
|
|
return gi_probe->anisotropy[p_index];
|
|
}
|
|
|
|
_FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
gi_probe->render_index = p_render_index;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) {
|
|
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
|
|
return gi_probe->render_index;
|
|
}
|
|
|
|
_FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
|
|
GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND(!g_probe);
|
|
g_probe->last_pass = p_render_pass;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) {
|
|
GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!g_probe, 0);
|
|
|
|
return g_probe->last_pass;
|
|
}
|
|
|
|
const Vector<RID> &gi_probe_get_slots() const;
|
|
_FORCE_INLINE_ bool gi_probe_is_anisotropic() const {
|
|
return gi_probe_use_anisotropy;
|
|
}
|
|
GIProbeQuality gi_probe_get_quality() const;
|
|
|
|
RID render_buffers_create();
|
|
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa);
|
|
|
|
RID render_buffers_get_ao_texture(RID p_render_buffers);
|
|
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
|
|
|
|
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
|
|
|
|
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
|
|
|
|
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
|
|
|
|
virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; }
|
|
_FORCE_INLINE_ uint64_t get_scene_pass() { return scene_pass; }
|
|
|
|
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve);
|
|
virtual bool screen_space_roughness_limiter_is_active() const;
|
|
virtual float screen_space_roughness_limiter_get_curve() const;
|
|
|
|
int get_roughness_layers() const;
|
|
bool is_using_radiance_cubemap_array() const;
|
|
|
|
virtual bool free(RID p_rid);
|
|
|
|
virtual void update();
|
|
|
|
virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw);
|
|
_FORCE_INLINE_ VS::ViewportDebugDraw get_debug_draw_mode() const { return debug_draw; }
|
|
|
|
virtual void set_time(double p_time, double p_step);
|
|
|
|
RasterizerSceneRD(RasterizerStorageRD *p_storage);
|
|
~RasterizerSceneRD();
|
|
};
|
|
|
|
#endif // RASTERIZER_SCENE_RD_H
|