b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
332 lines
18 KiB
XML
332 lines
18 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CPUParticles2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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CPU-based 2D particle emitter.
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</brief_description>
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<description>
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CPU-based 2D particle node used to create a variety of particle systems and effects.
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See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
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</description>
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<tutorials>
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<link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
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</tutorials>
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<methods>
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<method name="convert_from_particles">
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<return type="void" />
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<argument index="0" name="particles" type="Node" />
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<description>
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Sets this node's properties to match a given [GPUParticles2D] node with an assigned [ParticlesMaterial].
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</description>
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</method>
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<method name="get_param_curve" qualifiers="const">
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<return type="Curve" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<description>
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Returns the [Curve] of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="get_param_max" qualifiers="const">
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<return type="float" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<description>
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</description>
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</method>
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<method name="get_param_min" qualifiers="const">
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<return type="float" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<description>
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</description>
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</method>
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<method name="get_particle_flag" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="particle_flag" type="int" enum="CPUParticles2D.ParticleFlags" />
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<description>
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Returns the enabled state of the given flag (see [enum ParticleFlags] for options).
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</description>
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</method>
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<method name="restart">
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<return type="void" />
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<description>
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Restarts the particle emitter.
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</description>
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</method>
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<method name="set_param_curve">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<argument index="1" name="curve" type="Curve" />
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<description>
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Sets the [Curve] of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="set_param_max">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<argument index="1" name="value" type="float" />
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<description>
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</description>
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</method>
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<method name="set_param_min">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<argument index="1" name="value" type="float" />
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<description>
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</description>
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</method>
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<method name="set_particle_flag">
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<return type="void" />
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<argument index="0" name="particle_flag" type="int" enum="CPUParticles2D.ParticleFlags" />
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<argument index="1" name="enable" type="bool" />
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<description>
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Enables or disables the given flag (see [enum ParticleFlags] for options).
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</description>
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</method>
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</methods>
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<members>
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<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
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Number of particles emitted in one emission cycle.
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</member>
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<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's rotation will be animated along this [Curve].
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</member>
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<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's angular velocity will vary along this [Curve].
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</member>
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<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's animation offset will vary along this [Curve].
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</member>
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<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's animation speed will vary along this [Curve].
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</member>
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<member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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</member>
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<member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
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Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [Gradient] (multiplied with [member color]).
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</member>
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<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Damping will vary along this [Curve].
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</member>
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<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2(1, 0)">
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Unit vector specifying the particles' emission direction.
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</member>
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<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0">
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Particle draw order. Uses [enum DrawOrder] values.
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</member>
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<member name="emission_colors" type="PackedColorArray" setter="set_emission_colors" getter="get_emission_colors">
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Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name="emission_normals" type="PackedVector2Array" setter="set_emission_normals" getter="get_emission_normals">
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Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name="emission_points" type="PackedVector2Array" setter="set_emission_points" getter="get_emission_points">
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Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents">
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The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
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</member>
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<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape" default="0">
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Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
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</member>
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<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
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The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
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</member>
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
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If [code]true[/code], particles are being emitted.
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</member>
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<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
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How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
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</member>
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<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
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The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
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</member>
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2(0, 980)">
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Gravity applied to every particle.
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</member>
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<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's hue will vary along this [Curve].
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</member>
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<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
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Amount of time each particle will exist.
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</member>
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<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
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Particle lifetime randomness ratio.
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</member>
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<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's linear acceleration will vary along this [Curve].
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</member>
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<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
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If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
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If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
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</member>
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<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's orbital velocity will vary along this [Curve].
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</member>
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<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
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Align Y axis of particle with the direction of its velocity.
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</member>
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<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
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Particle system starts as if it had already run for this many seconds.
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</member>
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<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's radial acceleration will vary along this [Curve].
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</member>
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<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
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Emission lifetime randomness ratio.
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</member>
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<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's scale will vary along this [Curve].
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</member>
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<member name="scale_amount_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
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</member>
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<member name="scale_amount_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
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</member>
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<member name="scale_curve_x" type="Curve" setter="set_scale_curve_x" getter="get_scale_curve_x">
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</member>
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<member name="scale_curve_y" type="Curve" setter="set_scale_curve_y" getter="get_scale_curve_y">
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
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Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
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</member>
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<member name="split_scale" type="bool" setter="set_split_scale" getter="get_split_scale" default="false">
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</member>
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<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
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Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
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</member>
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<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's tangential acceleration will vary along this [Curve].
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</member>
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<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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Particle texture. If [code]null[/code], particles will be squares.
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</member>
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</members>
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<constants>
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<constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
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Particles are drawn in the order emitted.
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</constant>
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<constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
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Particles are drawn in order of remaining lifetime.
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</constant>
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<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set initial velocity properties.
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</constant>
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<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angular velocity properties.
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</constant>
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<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set orbital velocity properties.
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</constant>
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<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set linear acceleration properties.
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</constant>
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<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set radial acceleration properties.
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</constant>
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<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set tangential acceleration properties.
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</constant>
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<constant name="PARAM_DAMPING" value="6" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set damping properties.
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</constant>
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<constant name="PARAM_ANGLE" value="7" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angle properties.
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</constant>
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<constant name="PARAM_SCALE" value="8" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set scale properties.
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</constant>
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<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set hue variation properties.
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</constant>
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<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation speed properties.
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</constant>
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<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation offset properties.
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</constant>
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<constant name="PARAM_MAX" value="12" enum="Parameter">
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Represents the size of the [enum Parameter] enum.
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</constant>
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<constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags">
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Use with [method set_particle_flag] to set [member particle_flag_align_y].
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</constant>
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<constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags">
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Present for consistency with 3D particle nodes, not used in 2D.
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</constant>
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<constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags">
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Present for consistency with 3D particle nodes, not used in 2D.
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</constant>
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<constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags">
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Represents the size of the [enum ParticleFlags] enum.
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</constant>
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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All particles will be emitted from a single point.
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</constant>
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<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
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Particles will be emitted on the surface of a sphere flattened to two dimensions.
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</constant>
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<constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
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Particles will be emitted in the area of a rectangle.
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</constant>
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<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
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</constant>
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<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
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</constant>
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<constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
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Represents the size of the [enum EmissionShape] enum.
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</constant>
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</constants>
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</class>
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