godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample
Raul Santos c4618bcc1b C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
(cherry picked from commit f949e94991)
2023-03-27 17:01:32 +02:00
..
Bar.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
EventSignals.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
ExportedFields.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
ExportedProperties.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Foo.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Generic.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Godot.SourceGenerators.Sample.csproj C#: Encode GodotProjectDir as Base64 to prevent issues with special characters 2023-03-27 17:01:32 +02:00
Methods.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
MoreExportedFields.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
ScriptBoilerplate.cs C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00