godot/scene
Marcel Admiraal c4650540d4 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
..
2d Normalise p_up_direction vector in move_and_slide() and 2020-06-16 09:56:08 +01:00
3d Normalise p_up_direction vector in move_and_slide() and 2020-06-16 09:56:08 +01:00
animation Restore capture caches when missing 2020-06-05 23:26:25 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Merge pull request #39485 from theoway/append_bbcode_animation_bug 2020-06-15 11:03:46 +02:00
main Change "ParentNode" to "Inherit" in Texture Options 2020-06-14 16:02:00 -05:00
resources Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
register_scene_types.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00