godot/core/bind
Hugo Locurcio 6c6f4e9895
Expose a `File.flush()` method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.

(cherry picked from commit ab397460e9)
2021-02-16 14:27:38 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
core_bind.cpp Expose a `File.flush()` method to scripting 2021-02-16 14:27:38 +01:00
core_bind.h Expose a `File.flush()` method to scripting 2021-02-16 14:27:38 +01:00