..
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
a_star.cpp
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2021-01-13 16:17:06 +01:00
a_star.h
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2021-01-13 16:17:06 +01:00
aabb.cpp
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2021-01-13 16:17:06 +01:00
aabb.h
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2021-01-13 16:17:06 +01:00
audio_frame.cpp
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2021-01-13 16:17:06 +01:00
audio_frame.h
Make audio bus channels' peak volume consistent
2021-02-05 09:26:09 +01:00
basis.cpp
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2021-01-13 16:17:06 +01:00
basis.h
[3.2] Use instance and first arg in Basis is_equal_approx
2021-02-09 05:09:51 -05:00
bsp_tree.cpp
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2021-01-13 16:17:06 +01:00
bsp_tree.h
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2021-01-13 16:17:06 +01:00
bvh.h
BVH - fix deferred visible mesh collision check
2021-02-14 09:03:26 +00:00
bvh_abb.h
doc: Sync classref with current source
2021-01-13 16:55:27 +01:00
bvh_cull.inc
BVH render tree new updating scheme
2021-01-19 14:24:32 +00:00
bvh_debug.inc
BVH - fix physics expecting plus one based IDs.
2021-01-14 13:26:44 +00:00
bvh_integrity.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_logic.inc
BVH add support for visibility (activation)
2021-01-30 13:21:40 +00:00
bvh_misc.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_pair.inc
BVH fix pairing AABB init and mask checks
2021-01-28 14:01:03 +00:00
bvh_public.inc
BVH add support for visibility (activation)
2021-01-30 13:21:40 +00:00
bvh_refit.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_split.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_structs.inc
BVH add support for visibility (activation)
2021-01-30 13:21:40 +00:00
bvh_tree.h
BVH add support for visibility (activation)
2021-01-30 13:21:40 +00:00
camera_matrix.cpp
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2021-01-13 16:17:06 +01:00
camera_matrix.h
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2021-01-13 16:17:06 +01:00
delaunay.h
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2021-01-13 16:17:06 +01:00
disjoint_set.cpp
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2021-01-13 16:17:06 +01:00
disjoint_set.h
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2021-01-13 16:17:06 +01:00
expression.cpp
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2021-01-13 16:17:06 +01:00
expression.h
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2021-01-13 16:17:06 +01:00
face3.cpp
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2021-01-13 16:17:06 +01:00
face3.h
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2021-01-13 16:17:06 +01:00
geometry.cpp
CPU lightmapper formatting and minor fixes.
2021-01-14 18:08:33 +01:00
geometry.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
math_defs.h
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2021-01-13 16:17:06 +01:00
math_fieldwise.cpp
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2021-01-13 16:17:06 +01:00
math_fieldwise.h
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2021-01-13 16:17:06 +01:00
math_funcs.cpp
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2021-01-13 16:17:06 +01:00
math_funcs.h
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2021-02-11 13:12:06 +01:00
octree.h
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2021-01-13 16:17:06 +01:00
octree_definition.inc
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2021-01-13 16:17:06 +01:00
plane.cpp
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2021-01-13 16:17:06 +01:00
plane.h
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2021-01-13 16:17:06 +01:00
quat.cpp
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2021-01-13 16:17:06 +01:00
quat.h
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2021-01-13 16:17:06 +01:00
quick_hull.cpp
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2021-01-13 16:17:06 +01:00
quick_hull.h
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2021-01-13 16:17:06 +01:00
random_number_generator.cpp
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2021-01-13 16:17:06 +01:00
random_number_generator.h
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2021-01-13 16:17:06 +01:00
random_pcg.cpp
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2021-01-13 16:17:06 +01:00
random_pcg.h
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2021-01-13 16:17:06 +01:00
rect2.cpp
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2021-01-13 16:17:06 +01:00
rect2.h
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2021-01-13 16:17:06 +01:00
transform.cpp
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2021-01-13 16:17:06 +01:00
transform.h
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2021-01-13 16:17:06 +01:00
transform_2d.cpp
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2021-01-13 16:17:06 +01:00
transform_2d.h
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2021-01-13 16:17:06 +01:00
triangle_mesh.cpp
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2021-01-13 16:17:06 +01:00
triangle_mesh.h
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2021-01-13 16:17:06 +01:00
triangulate.cpp
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2021-01-13 16:17:06 +01:00
triangulate.h
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2021-01-13 16:17:06 +01:00
vector2.cpp
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2021-01-13 16:17:06 +01:00
vector2.h
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2021-01-13 16:17:06 +01:00
vector3.cpp
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2021-01-13 16:17:06 +01:00
vector3.h
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2021-01-13 16:17:06 +01:00