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c47f059776
godot
/
servers
/
audio
/
effects
History
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
..
SCsub
…
audio_effect_amplify.cpp
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audio_effect_amplify.h
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audio_effect_capture.cpp
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audio_effect_capture.h
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audio_effect_chorus.cpp
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audio_effect_chorus.h
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audio_effect_compressor.cpp
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audio_effect_compressor.h
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audio_effect_delay.cpp
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audio_effect_delay.h
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audio_effect_distortion.cpp
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audio_effect_distortion.h
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audio_effect_eq.cpp
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audio_effect_eq.h
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audio_effect_filter.cpp
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audio_effect_filter.h
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audio_effect_limiter.cpp
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audio_effect_limiter.h
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audio_effect_panner.cpp
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audio_effect_panner.h
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audio_effect_phaser.cpp
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audio_effect_phaser.h
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audio_effect_pitch_shift.cpp
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audio_effect_pitch_shift.h
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audio_effect_record.cpp
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
audio_effect_record.h
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audio_effect_reverb.cpp
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audio_effect_reverb.h
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audio_effect_spectrum_analyzer.cpp
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audio_effect_spectrum_analyzer.h
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audio_effect_stereo_enhance.cpp
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audio_effect_stereo_enhance.h
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audio_stream_generator.cpp
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audio_stream_generator.h
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eq.cpp
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eq.h
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reverb.cpp
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reverb.h
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