godot/scene
Rémi Verschelde 7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
..
2d Merge pull request #88019 from mihe/wrong-contact-count 2024-02-14 10:59:45 +01:00
3d Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D 2024-02-15 15:44:39 +01:00
animation Improve AnimationMixer warnings 2024-02-12 16:24:23 +01:00
audio Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #86952 from ryevdokimov/fix-selecting-popup-menu-items-on-mouse-release 2024-02-14 10:59:40 +01:00
main Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us 2024-02-13 23:43:14 +01:00
resources Merge pull request #88185 from bruvzg/font_draw_no_ellipsis 2024-02-15 17:35:44 +01:00
theme Merge pull request #84763 from KoBeWi/all-knowing_theme_editor 2024-02-13 17:23:07 +01:00
SCsub
property_list_helper.cpp Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00