godot/scene
Hein-Pieter van Braam c4c7fa3f5e Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
2017-12-17 18:00:00 +01:00
..
2d Merge pull request #13991 from CyanBlob/master 2017-12-16 16:38:59 +01:00
3d Limit the lightmapper subdivide to 1024 2017-12-17 18:00:00 +01:00
animation Revert property changes in "[DOCS] AnimationPlayer new props, members/methods" 2017-12-14 00:36:41 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
main Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
resources Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
register_scene_types.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00