godot/scene
Cory Petkovsek 686780e289
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
(cherry picked from commit 3d20218dae)
2021-12-09 22:02:00 +01:00
..
2d Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-09 22:02:00 +01:00
3d Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Prevent hidden tab close buttons from intercepting input [3.x] 2021-11-30 10:59:32 +01:00
main Fix UI navigation with joysticks 2021-12-07 12:16:05 +01:00
resources Fix for double use of seed in random Particle shader variables. 2021-12-07 12:01:52 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Make default/project theme wait for modules before initializing 2021-12-02 17:32:36 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-12-02 17:32:36 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00