godot/thirdparty/libvpx/vp8/common/ppflags.h

50 lines
1.3 KiB
C++

/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VP8_COMMON_PPFLAGS_H_
#define VP8_COMMON_PPFLAGS_H_
#ifdef __cplusplus
extern "C" {
#endif
enum
{
VP8D_NOFILTERING = 0,
VP8D_DEBLOCK = 1<<0,
VP8D_DEMACROBLOCK = 1<<1,
VP8D_ADDNOISE = 1<<2,
VP8D_DEBUG_TXT_FRAME_INFO = 1<<3,
VP8D_DEBUG_TXT_MBLK_MODES = 1<<4,
VP8D_DEBUG_TXT_DC_DIFF = 1<<5,
VP8D_DEBUG_TXT_RATE_INFO = 1<<6,
VP8D_DEBUG_DRAW_MV = 1<<7,
VP8D_DEBUG_CLR_BLK_MODES = 1<<8,
VP8D_DEBUG_CLR_FRM_REF_BLKS = 1<<9,
VP8D_MFQE = 1<<10
};
typedef struct
{
int post_proc_flag;
int deblocking_level;
int noise_level;
int display_ref_frame_flag;
int display_mb_modes_flag;
int display_b_modes_flag;
int display_mv_flag;
} vp8_ppflags_t;
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VP8_COMMON_PPFLAGS_H_