godot/demos/2d/space_shooter/tileset.tres

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[gd_resource type="TileSet" load_steps=3 format=1]
[ext_resource path="res://tile.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 16, 16 )
[resource]
0/name = "block"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/region = Rect2( 0, 0, 0, 0 )
0/occluder_offset = Vector2( 16, 16 )
0/navigation_offset = Vector2( 16, 16 )
0/shape_offset = Vector2( 16, 16 )
0/shapes = [ SubResource( 1 ) ]