godot/thirdparty/icu4c/common/locutil.h

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/**
*******************************************************************************
* Copyright (C) 2002-2005, International Business Machines Corporation and *
* others. All Rights Reserved. *
*******************************************************************************
*
*******************************************************************************
*/
#ifndef LOCUTIL_H
#define LOCUTIL_H
#include "unicode/utypes.h"
#include "hash.h"
#if !UCONFIG_NO_SERVICE || !UCONFIG_NO_TRANSLITERATION
U_NAMESPACE_BEGIN
// temporary utility functions, till I know where to find them
// in header so tests can also access them
class U_COMMON_API LocaleUtility {
public:
static UnicodeString& canonicalLocaleString(const UnicodeString* id, UnicodeString& result);
static Locale& initLocaleFromName(const UnicodeString& id, Locale& result);
static UnicodeString& initNameFromLocale(const Locale& locale, UnicodeString& result);
static const Hashtable* getAvailableLocaleNames(const UnicodeString& bundleID);
static bool isFallbackOf(const UnicodeString& root, const UnicodeString& child);
};
U_NAMESPACE_END
#endif
#endif