godot/thirdparty/icu4c/common/resbund_cnv.cpp

58 lines
1.7 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
* Copyright (C) 1997-2006, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: resbund_cnv.cpp
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2004aug25
* created by: Markus W. Scherer
*
* Character conversion functions moved here from resbund.cpp
*/
#include "unicode/utypes.h"
#include "unicode/resbund.h"
#include "uinvchar.h"
U_NAMESPACE_BEGIN
ResourceBundle::ResourceBundle( const UnicodeString& path,
const Locale& locale,
UErrorCode& error)
:UObject(), fLocale(nullptr)
{
constructForLocale(path, locale, error);
}
ResourceBundle::ResourceBundle( const UnicodeString& path,
UErrorCode& error)
:UObject(), fLocale(nullptr)
{
constructForLocale(path, Locale::getDefault(), error);
}
void
ResourceBundle::constructForLocale(const UnicodeString& path,
const Locale& locale,
UErrorCode& error)
{
if (path.isEmpty()) {
fResource = ures_open(nullptr, locale.getName(), &error);
}
else {
UnicodeString nullTerminatedPath(path);
nullTerminatedPath.append((char16_t)0);
fResource = ures_openU(nullTerminatedPath.getBuffer(), locale.getName(), &error);
}
}
U_NAMESPACE_END