godot/scene
Juan Linietsky c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
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2d Add missing parameter names 2017-12-25 21:19:56 +07:00
3d Change the rotate function of Spatial to be local, makes more sense. Closes #14569 2017-12-26 12:45:56 -03:00
animation AnimTreePlayer: fix duplicated properties 2017-12-25 19:26:39 +07:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Removed the InputEvent ID field, which was unused and can cause bugs. 2017-12-26 09:49:31 -03:00
main Merge pull request #14977 from volzhs/fix-crash-group 2017-12-26 11:43:02 -03:00
resources A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00