godot/platform/osx
Rémi Verschelde e292d79fb3
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
..
export [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow using native debugger. 2021-07-26 13:37:26 +02:00
SCsub
crash_handler_osx.h
crash_handler_osx.mm Improve crash handler message display 2021-09-14 13:41:26 +02:00
detect.py SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-04 11:25:02 +02:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
joypad_osx.h Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
logo.png
os_osx.h Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
os_osx.mm Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h