godot/scene
Juan Linietsky c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
..
2d Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
3d Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #37505 from YeldhamDev/viewcont_rename 2020-04-03 15:53:35 +02:00
main Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
resources Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
register_scene_types.cpp Merge pull request #37505 from YeldhamDev/viewcont_rename 2020-04-03 15:53:35 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
scene_string_names.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00