godot/servers/rendering/rasterizer_rd
Juan Linietsky c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
..
shaders Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
light_cluster_builder.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_cluster_builder.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_canvas_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer_canvas_rd.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer_effects_rd.cpp Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
rasterizer_effects_rd.h Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
rasterizer_rd.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_scene_high_end_rd.cpp Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
rasterizer_scene_high_end_rd.h Merge pull request #37512 from reduz/implement-ssr 2020-04-02 17:17:27 +02:00
rasterizer_scene_rd.cpp Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
rasterizer_scene_rd.h Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
rasterizer_storage_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer_storage_rd.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
render_pipeline_vertex_format_cache_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
render_pipeline_vertex_format_cache_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_compiler_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00