godot/scene/3d
Hugo Locurcio c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
..
area_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
area_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation 2021-12-06 14:19:40 +01:00
audio_stream_player_3d.h Remove unused out_of_range_mode property from AudioStreamPlayer3D 2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
collision_object_3d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 2021-11-26 01:12:23 +01:00
cpu_particles_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
decal.cpp Remove outdated comments related to the 20-layer editor limitation 2021-11-18 23:02:40 +01:00
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
fog_volume.cpp Validate fog volume properties 2021-11-01 21:38:04 -07:00
fog_volume.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
gpu_particles_3d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
gpu_particles_collision_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
importer_mesh_instance_3d.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
joint_3d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_3d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_3d.h Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
lightmap_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
mesh_instance_3d.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
node_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp Remove outdated comments related to the 20-layer editor limitation 2021-11-18 23:02:40 +01:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Fix horizontal velocity being always reset when the body hit a wall in 3d 2021-11-23 11:29:29 +01:00
physics_body_3d.h Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_cast_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
ray_cast_3d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
reflection_probe.cpp Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
skeleton_3d.h get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
soft_dynamic_body_3d.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
spring_arm_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Merge pull request #53287 from Chaosus/sprite3d_fix 2021-12-02 16:23:33 +01:00
sprite_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
vehicle_body_3d.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
visual_instance_3d.h Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
voxel_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
voxel_gi.h Decrease the default dynamic range in VoxelGIData to 2.0 2021-12-08 00:28:17 +01:00
voxelizer.cpp Merge pull request #53525 from Calinou/comments-replace-visual-server 2021-10-07 17:06:27 +02:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix WorldEnvironment node warning about unset resources 2021-12-03 20:04:50 +01:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00