..
forward_clustered
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
forward_mobile
Fix Depth-Prepass transparency mode
2021-11-18 12:49:46 +01:00
shaders
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
2021-11-25 12:43:45 +02:00
cluster_builder_rd.cpp
Remove disabled debug code in ClusterBuilderRD
2021-11-25 20:28:50 +01:00
cluster_builder_rd.h
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
effects_rd.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
effects_rd.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
pipeline_cache_rd.cpp
Fix wireframe
render mode
2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
renderer_canvas_render_rd.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_compositor_rd.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_compositor_rd.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene_environment_rd.cpp
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
renderer_scene_gi_rd.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp
Merge pull request #51679 from Je06jm/fsr
2021-11-24 22:34:48 +01:00
renderer_scene_render_rd.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene_sky_rd.cpp
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_storage_rd.cpp
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
renderer_storage_rd.h
Decrease the default dynamic range in VoxelGIData to 2.0
2021-12-08 00:28:17 +01:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
shader_compiler_rd.h
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
shader_rd.cpp
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
2021-11-24 09:16:16 +02:00
shader_rd.h
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00