40 lines
2.1 KiB
XML
40 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2">
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<brief_description>
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Input event type for keyboard events.
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</brief_description>
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<description>
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Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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<method name="get_scancode_with_modifiers" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
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To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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</description>
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</method>
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</methods>
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<members>
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<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
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If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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</member>
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<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
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The key scancode, which corresponds to one of the [enum KeyList] constants.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey].
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</member>
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<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
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The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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