..
renderer_rd
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
rasterizer_dummy.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
renderer_canvas_cull.cpp
Rename RID's `getornull()` to `get_or_null()`
2021-09-29 23:58:02 +02:00
renderer_canvas_cull.h
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 15:49:41 +02:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_compositor.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_compositor.h
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
renderer_scene_cull.cpp
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
renderer_scene_cull.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
renderer_scene_occlusion_cull.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
renderer_scene_render.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
renderer_storage.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
renderer_storage.h
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
2021-10-19 08:11:32 +02:00
renderer_viewport.h
Allow any floating-point value as a 3D rendering scale option
2021-10-08 18:22:10 +02:00
rendering_device.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
rendering_device.h
Expose Vulkan internal values for access from extensions
2021-09-09 22:28:32 +10:00
rendering_device_binds.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
rendering_device_binds.h
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
rendering_server_default.cpp
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 15:49:41 +02:00
rendering_server_default.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
rendering_server_globals.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_globals.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
shader_language.cpp
Prevent shader crash when passing constant expression to `textureGather`
2021-10-21 19:46:05 +03:00
shader_language.h
Added few more built-ins to shader language
2021-10-13 20:27:36 +03:00
shader_types.cpp
Removed `RESTART` built-in from `start` particle shader function
2021-08-17 15:13:16 +03:00
shader_types.h
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
shader_warnings.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
shader_warnings.h
Added a shader warning about unused local variable
2021-06-29 15:39:37 +03:00