2c26e7f174
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
211 lines
6.2 KiB
C#
211 lines
6.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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using real_t = System.Single;
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#endif
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namespace Godot
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Transform : IEquatable<Transform>
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{
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public Basis basis;
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public Vector3 origin;
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public Transform AffineInverse()
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{
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Basis basisInv = basis.Inverse();
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return new Transform(basisInv, basisInv.Xform(-origin));
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}
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public Transform InterpolateWith(Transform transform, real_t c)
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{
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/* not sure if very "efficient" but good enough? */
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Vector3 sourceScale = basis.Scale;
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Quat sourceRotation = basis.RotationQuat();
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Vector3 sourceLocation = origin;
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Vector3 destinationScale = transform.basis.Scale;
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Quat destinationRotation = transform.basis.RotationQuat();
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Vector3 destinationLocation = transform.origin;
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var interpolated = new Transform();
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interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
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interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
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return interpolated;
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}
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public Transform Inverse()
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{
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Basis basisTr = basis.Transposed();
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return new Transform(basisTr, basisTr.Xform(-origin));
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}
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public Transform LookingAt(Vector3 target, Vector3 up)
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{
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var t = this;
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t.SetLookAt(origin, target, up);
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return t;
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}
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public Transform Orthonormalized()
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{
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return new Transform(basis.Orthonormalized(), origin);
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}
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public Transform Rotated(Vector3 axis, real_t phi)
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{
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return new Transform(new Basis(axis, phi), new Vector3()) * this;
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}
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public Transform Scaled(Vector3 scale)
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{
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return new Transform(basis.Scaled(scale), origin * scale);
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}
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public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
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{
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// Make rotation matrix
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// Z vector
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Vector3 column2 = eye - target;
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column2.Normalize();
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Vector3 column1 = up;
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Vector3 column0 = column1.Cross(column2);
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// Recompute Y = Z cross X
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column1 = column2.Cross(column0);
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column0.Normalize();
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column1.Normalize();
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basis = new Basis(column0, column1, column2);
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origin = eye;
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}
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public Transform Translated(Vector3 ofs)
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{
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return new Transform(basis, new Vector3
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(
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origin[0] += basis.Row0.Dot(ofs),
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origin[1] += basis.Row1.Dot(ofs),
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origin[2] += basis.Row2.Dot(ofs)
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));
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}
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public Vector3 Xform(Vector3 v)
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{
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return new Vector3
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(
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basis.Row0.Dot(v) + origin.x,
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basis.Row1.Dot(v) + origin.y,
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basis.Row2.Dot(v) + origin.z
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);
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}
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public Vector3 XformInv(Vector3 v)
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{
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Vector3 vInv = v - origin;
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return new Vector3
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(
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basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z,
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basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z,
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basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z
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);
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}
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// Constants
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private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
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private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
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private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
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private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
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public static Transform Identity { get { return _identity; } }
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public static Transform FlipX { get { return _flipX; } }
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public static Transform FlipY { get { return _flipY; } }
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public static Transform FlipZ { get { return _flipZ; } }
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// Constructors
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public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
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{
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basis = new Basis(column0, column1, column2);
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this.origin = origin;
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}
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public Transform(Quat quat, Vector3 origin)
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{
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basis = new Basis(quat);
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this.origin = origin;
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}
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public Transform(Basis basis, Vector3 origin)
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{
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this.basis = basis;
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this.origin = origin;
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}
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public static Transform operator *(Transform left, Transform right)
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{
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left.origin = left.Xform(right.origin);
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left.basis *= right.basis;
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return left;
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}
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public static bool operator ==(Transform left, Transform right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Transform left, Transform right)
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{
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return !left.Equals(right);
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}
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public override bool Equals(object obj)
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{
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if (obj is Transform)
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{
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return Equals((Transform)obj);
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}
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return false;
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}
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public bool Equals(Transform other)
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{
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return basis.Equals(other.basis) && origin.Equals(other.origin);
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}
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public override int GetHashCode()
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{
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return basis.GetHashCode() ^ origin.GetHashCode();
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}
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public override string ToString()
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{
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return String.Format("{0} - {1}", new object[]
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{
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basis.ToString(),
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origin.ToString()
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});
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}
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public string ToString(string format)
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{
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return String.Format("{0} - {1}", new object[]
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{
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basis.ToString(format),
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origin.ToString(format)
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});
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}
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}
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}
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