godot/tools/editor/io_plugins
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
..
editor_atlas.cpp
editor_atlas.h
editor_font_import_plugin.cpp new file dialog! 2015-06-06 09:44:38 -03:00
editor_font_import_plugin.h
editor_import_collada.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-24 15:09:47 -03:00
editor_import_collada.h
editor_mesh_import_plugin.cpp Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
editor_mesh_import_plugin.h
editor_sample_import_plugin.cpp new file dialog! 2015-06-06 09:44:38 -03:00
editor_sample_import_plugin.h
editor_scene_import_plugin.cpp new file dialog! 2015-06-06 09:44:38 -03:00
editor_scene_import_plugin.h
editor_scene_importer_fbxconv.cpp
editor_scene_importer_fbxconv.h
editor_texture_import_plugin.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
editor_texture_import_plugin.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
editor_translation_import_plugin.cpp new file dialog! 2015-06-06 09:44:38 -03:00
editor_translation_import_plugin.h
SCsub