godot/scene/gui/separator.h

71 lines
2.8 KiB
C++

/**************************************************************************/
/* separator.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SEPARATOR_H
#define SEPARATOR_H
#include "scene/gui/control.h"
class Separator : public Control {
GDCLASS(Separator, Control);
struct ThemeCache {
int separation = 0;
Ref<StyleBox> separator_style;
} theme_cache;
protected:
Orientation orientation = Orientation::HORIZONTAL;
void _notification(int p_what);
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const override;
Separator();
~Separator();
};
class VSeparator : public Separator {
GDCLASS(VSeparator, Separator);
public:
VSeparator();
};
class HSeparator : public Separator {
GDCLASS(HSeparator, Separator);
public:
HSeparator();
};
#endif // SEPARATOR_H