godot/doc/classes/Texture2D.xml

133 lines
5.0 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture2D" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture for 2D and 3D.
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
Textures are often created by loading them from a file. See [method @GDScript.load].
[Texture2D] is a base for other resources. It cannot be used directly.
[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_draw" qualifiers="virtual const">
<return type="void" />
<param index="0" name="to_canvas_item" type="RID" />
<param index="1" name="pos" type="Vector2" />
<param index="2" name="modulate" type="Color" />
<param index="3" name="transpose" type="bool" />
<description>
</description>
</method>
<method name="_draw_rect" qualifiers="virtual const">
<return type="void" />
<param index="0" name="to_canvas_item" type="RID" />
<param index="1" name="rect" type="Rect2" />
<param index="2" name="tile" type="bool" />
<param index="3" name="modulate" type="Color" />
<param index="4" name="transpose" type="bool" />
<description>
</description>
</method>
<method name="_draw_rect_region" qualifiers="virtual const">
<return type="void" />
<param index="0" name="tp_canvas_item" type="RID" />
<param index="1" name="rect" type="Rect2" />
<param index="2" name="src_rect" type="Rect2" />
<param index="3" name="modulate" type="Color" />
<param index="4" name="transpose" type="bool" />
<param index="5" name="clip_uv" type="bool" />
<description>
</description>
</method>
<method name="_get_height" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_width" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_has_alpha" qualifiers="virtual const">
<return type="bool" />
<description>
</description>
</method>
<method name="_is_pixel_opaque" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="x" type="int" />
<param index="1" name="y" type="int" />
<description>
</description>
</method>
<method name="draw" qualifiers="const">
<return type="void" />
<param index="0" name="canvas_item" type="RID" />
<param index="1" name="position" type="Vector2" />
<param index="2" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
<param index="3" name="transpose" type="bool" default="false" />
<description>
Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code].
</description>
</method>
<method name="draw_rect" qualifiers="const">
<return type="void" />
<param index="0" name="canvas_item" type="RID" />
<param index="1" name="rect" type="Rect2" />
<param index="2" name="tile" type="bool" />
<param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
<param index="4" name="transpose" type="bool" default="false" />
<description>
Draws the texture using a [CanvasItem] with the [RenderingServer] API.
</description>
</method>
<method name="draw_rect_region" qualifiers="const">
<return type="void" />
<param index="0" name="canvas_item" type="RID" />
<param index="1" name="rect" type="Rect2" />
<param index="2" name="src_rect" type="Rect2" />
<param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
<param index="4" name="transpose" type="bool" default="false" />
<param index="5" name="clip_uv" type="bool" default="true" />
<description>
Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int" />
<description>
Returns the texture height.
</description>
</method>
<method name="get_image" qualifiers="const">
<return type="Image" />
<description>
Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly.
[b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2" />
<description>
Returns the texture size.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int" />
<description>
Returns the texture width.
</description>
</method>
<method name="has_alpha" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if this [Texture2D] has an alpha channel.
</description>
</method>
</methods>
</class>