godot/scene/main
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
canvas_layer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
node.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
scene_tree.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
timer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
timer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
viewport.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
viewport.h Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00