..
base_button.cpp
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
base_button.h
Bug Fixes
2014-11-02 11:31:01 -03:00
box_container.cpp
-ability to set default textures in shader (needed for visual shader editing)
2014-12-21 11:42:44 -03:00
box_container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
button_array.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
button_array.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
button_group.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
button_group.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
button.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
center_container.cpp
Small Fixes
2014-09-17 11:53:29 -03:00
center_container.h
Small Fixes
2014-09-17 11:53:29 -03:00
check_button.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
check_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
color_picker.cpp
Fix bug #471 , Colour picker labels are incorrect in HSV and RAW mode
2014-09-19 02:57:41 +02:00
color_picker.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
container.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
control.cpp
-fixed bug on focus capture, now respets line/text edit
2015-01-03 15:39:01 -03:00
control.h
Small Fixes
2014-09-17 11:53:29 -03:00
custom_button.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
custom_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
dialogs.cpp
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
dialogs.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
file_dialog.cpp
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
file_dialog.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
graph_edit.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
graph_edit.h
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
graph_node.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
graph_node.h
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
grid_container.cpp
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
2015-01-12 10:19:09 -03:00
grid_container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
label.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
label.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
line_edit.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
line_edit.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
margin_container.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
margin_container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
menu_button.cpp
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
menu_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
option_button.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
option_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
panel_container.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
panel_container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
panel.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
panel.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
popup_menu.cpp
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
popup_menu.h
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
popup.cpp
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
popup.h
Lots of 3D improvements:
2014-05-04 22:50:23 -03:00
progress_bar.cpp
-Added OpenSSL and HTTPS support
2014-04-28 21:56:43 -03:00
progress_bar.h
-Added OpenSSL and HTTPS support
2014-04-28 21:56:43 -03:00
range.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
range.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
reference_frame.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
reference_frame.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rich_text_label.cpp
Import 3D Scene Improvements
2014-06-19 02:23:03 -03:00
rich_text_label.h
-project settings are saved when changed
2014-02-15 21:16:33 -03:00
scroll_bar.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
scroll_bar.h
Import 3D Scene Improvements
2014-06-19 02:23:03 -03:00
scroll_container.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
scroll_container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
separator.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
separator.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
slider.cpp
Fix for inverted VSlider
2014-09-19 00:52:05 +02:00
slider.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spin_box.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
spin_box.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
split_container.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
split_container.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
tab_container.cpp
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
tab_container.h
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
tabs.cpp
add/fix GDScript bindings for add_tab/remove_tab
2014-08-28 02:06:28 -04:00
tabs.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
text_edit.cpp
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
text_edit.h
-fix TextEdit shift-click functionality past begin and end of selection ( #1004 )
2015-01-02 15:08:40 -03:00
texture_button.cpp
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
texture_button.h
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
texture_frame.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
texture_frame.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
texture_progress.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
texture_progress.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
tool_button.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
tool_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
tree.cpp
begin work on lighting system for 2D
2015-01-22 11:07:16 -03:00
tree.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
video_player.cpp
3D Import Import & UDP
2014-11-12 11:23:23 -03:00
video_player.h
3D Import Import & UDP
2014-11-12 11:23:23 -03:00