61 lines
3.4 KiB
C++
61 lines
3.4 KiB
C++
/*************************************************************************/
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/* decal_atlas_storage.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DECAL_ATLAS_STORAGE_H
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#define DECAL_ATLAS_STORAGE_H
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#include "servers/rendering_server.h"
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class RendererDecalAtlasStorage {
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public:
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virtual ~RendererDecalAtlasStorage(){};
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virtual RID decal_allocate() = 0;
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virtual void decal_initialize(RID p_rid) = 0;
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virtual void decal_free(RID p_rid) = 0;
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virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
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virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
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virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
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virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
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virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
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virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
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virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
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virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
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virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
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virtual AABB decal_get_aabb(RID p_decal) const = 0;
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virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
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virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
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};
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#endif // !DECAL_ATLAS_STORAGE_H
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