godot/platform
Fredia Huya-Kouadio c5fb32d594 Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
..
android Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 09:09:40 -08:00
iphone Modernize atomics 2021-02-18 12:23:25 +01:00
javascript [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00
osx Modernize Semaphore 2021-02-18 11:58:08 +01:00
server Use -latomic when using clang (server platform) 2021-02-22 21:39:22 +01:00
uwp Fix build error in UWP 2021-02-22 17:57:27 +01:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
x11 Allow static linking with libatomic using clang 2021-02-23 14:48:51 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00