godot/doc/classes/GridContainer.xml

33 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Grid container used to arrange Control-derived children in a grid like layout.
</brief_description>
<description>
GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
</description>
<tutorials>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
</members>
<constants>
</constants>
<theme_items>
<theme_item name="hseparation" data_type="constant" type="int" default="4">
The horizontal separation of children nodes.
</theme_item>
<theme_item name="vseparation" data_type="constant" type="int" default="4">
The vertical separation of children nodes.
</theme_item>
</theme_items>
</class>